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Neon · Duelist

Neon synergies and matchups

ConfrontosBaseado em dadosMédiaPatch 13.06
2,6 milAtualizado

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Introdução

Neon is a duelist in Valorant. Filipino Agent Neon surges forward at shocking speeds, discharging bursts of bioelectric radiance as fast as her body generates it. She races ahead to catch enemies off guard then strikes them down quicker than lightning. Riot publishes no match data for Valorant, so nothing here is a win rate: it is what each kit brings, read from the abilities themselves.

Pontos fortes

  • Brings movement: High Gear (E).
  • Brings vision-blocking smoke: Fast Lane (C).

Pontos fracos

  • No blind in the kit, which a duelist usually has: lean on your team for it.
  • No healing in the kit, which a duelist usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Neon standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy High Gear (E) first: it is the ability that covers what a duelist needs most.

Rodada de pistolas

GhostSilenced and accurate, with enough credits left for an ability. 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.

Eco ou rodada bônus

SpectreCheap, accurate while moving close up and silenced: good to take space on a bonus round. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomMore fire rate and a bigger magazine for close sites and spray transfers. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.JudgeFor sites with tight corners on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.OperatorIf you are the team's sniper: opening picks with the most damage in the game. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C·C·
Q··Q
EE··

Habilidades

  • CVia ExpressaDISPARE duas linhas de energia no chão à frente. As linhas se estendem por uma curta distância ou até atingirem uma superfície. Elas se tornam paredes de eletricidade estática que bloqueiam a visão.
  • QRicochete ElétricoINSTANTANEAMENTE arremessa um raio de energia que ricocheteia uma vez. Ao atingir cada superfície, o raio eletrifica o chão abaixo dele com uma explosão Concussiva.
  • EEquipamento VoltaicoINSTANTANEAMENTE canaliza o poder da Neon para receber velocidade aumentada. Ao atingir a carga máxima, use o DISPARO ALTERNATIVO para acionar um deslize elétrico. A carga de deslizamento é redefinida a cada dois abates.
  • XSobrecargaSupremaNeon libera todo o seu poder e velocidade por um curto período, recuperando todo o combustível e uma carga de deslizamento. DISPARE para canalizar esse poder em um raio elétrico letal com alta precisão de movimento. Abates reiniciam a duração do efeito.

Estratégia

1What the team needs next to you

Neon does not bring blind, information (reveals enemies), traps and set-ups and healing: pick teammates who do.

  • Breach: Brings blind with Flashpoint (Q), which Neon's kit does not have.
  • Cypher: Brings information (reveals enemies) with Trapwire (C), which Neon's kit does not have.
  • Chamber: Brings traps and set-ups with Trademark (C), which Neon's kit does not have.
  • Miks: Brings healing with M-pulse (C), which Neon's kit does not have.

2What shuts you down

  • Iso: Undercut (Q) suppresses: while it lasts, Neon cannot use High Gear (E) to escape.
  • KAY/O: ZERO/point (E) suppresses: while it lasts, Neon cannot use High Gear (E) to escape.
  • Tejo: Stealth Drone (C) suppresses: while it lasts, Neon cannot use High Gear (E) to escape.

Dicas

  • Buy your mobility first every round: it is what lets you take a fight and survive it.

Confrontos

Fraco contra

  • Undercut (Q) suppresses: while it lasts, Neon cannot use High Gear (E) to escape.

  • ZERO/point (E) suppresses: while it lasts, Neon cannot use High Gear (E) to escape.

  • Stealth Drone (C) suppresses: while it lasts, Neon cannot use High Gear (E) to escape.

Combina bem com

  • Brings blind with Flashpoint (Q), which Neon's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Neon's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Neon's kit does not have.

  • Brings healing with M-pulse (C), which Neon's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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