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Introdução
Veto is a sentinel in Valorant. Empowered by an unstoppable DNA mutation, Senegalese enforcer Veto defies the rules of engagement by nullifying his opponent's powers and technology. On Veto's battlefield, gunplay is your only guarantee. Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Pontos fortes
- Brings traps and set-ups: Chokehold (Q).
- Brings healing: Evolution (X).
- Brings movement: Crosscut (C).
- Brings damage: Chokehold (Q).
Pontos fracos
- No slows in the kit, which a sentinel usually has: lean on your team for it.
- No information (reveals enemies) in the kit, which a sentinel usually has: lean on your team for it.
- No ability that reveals enemies: your information comes from teammates and sound.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Veto standard buysEquilibradoRecomendadaThe usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Chokehold (Q) first: it is the ability that covers what a sentinel needs most.
- Veto: anchor with the operatorOfensivoAvançadaFor sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.
- Veto force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Builds
Veto standard buys
Quando usar
The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Chokehold (Q) first: it is the ability that covers what a sentinel needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalHolds the site's long angles from far away: one headshot at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Veto: anchor with the operator
Quando usar
For sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Operator4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Veto force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
- 2Regen Shield650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
CTravessiaEQUIPE um vórtice. DISPARE para posicioná-lo no chão. Enquanto estiver dentro do alcance e olhando para o vórtice, ATIVE para se teleportar até ele. Durante a FASE DE COMPRA, o vórtice pode ser recolhido e REPOSICIONADO.Buy it third in the round. Save it to escape or to take a position the enemy does not expect.
QImobilidadeEQUIPE um fragmento viscoso da sua mutação. DISPARE para lançar. O fragmento é acionado com o impacto no chão, criando uma armadilha que prende os inimigos no lugar. Inimigos presos sofrem Surdez e Deterioração. Inimigos podem destruir a armadilha antes da ativação.Buy it first in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
EInterceptadorEQUIPE o Interceptador. DISPARE para posicionar o Interceptador no local determinado. Depois de posicionado, REPITA para ativar. Uma vez ativado, ele destruirá qualquer utilitário que REBATERIA em um jogador e/ou que seria destruído naturalmente por tiros. Inimigos podem destruir o Interceptador.Buy it second in the round.
XEvoluçãoSupremaInicia INSTANTANEAMENTE uma mutação completa, ganhando Estimulante de Combate e Regeneração, e se torna IMUNE a todas as formas de enfraquecimento.Ultimate (X): charged with ultimate points, not bought. Heal between fights, not during them: an ally at full health wins the next duel.
Estratégia
1Your job
As a sentinel, your job is to hold a site or a flank on your own with traps and set-ups, slow down the pushes and watch your team's back on attack.
2Abilities
Veto's kit, key by key, and what the game says each ability does:
- C — Crosscut: movement.
- Q — Chokehold: traps and set-ups, damage and crowd control (concuss, detain).
- E — Interceptor.
- X — Evolution (ultimate): healing and buffs for the team.
3On attack
- Crosscut (C) gets you to a deep position the defence does not expect.
- Leave Chokehold (Q) on the flank so nobody surprises the team from behind.
- Place your set-up to watch the flank: your traps tell the team if someone comes from behind.
- After the plant, your utility defends the Spike: place it where the defuser has to stand.
4On defense
- Set Chokehold (Q) before the round starts on the path the attack uses.
- Evolution (X) keeps the team alive between fights.
- Set up your site before the round starts and play off your traps: they tell you when and where the push comes.
- Do not die at the first contact: your job is to delay until the rotation arrives.
5Economy
What to buy depending on the credits the team has:
- Pistol round: Classic + Light Armor.
- Eco or bonus: Bucky — cheap and lethal up close: perfect for holding a tight corner behind your traps.
- Full buy: Vandal — holds the site's long angles from far away: one headshot at any distance.
- Abilities in this order: Q > E > C; Evolution (X) is charged, not bought.
6Maps
On three-site maps a sentinel often holds a site alone: your set-up has to buy time until help arrives. Three-site maps in the pool: Haven and Lotus.
- Abyss: sites A, B · 23 callouts.
- Ascent: sites A, B · 22 callouts.
- Bind: sites A, B · 24 callouts.
- Breeze: sites A, B · 23 callouts.
- Corrode: sites A, B · 21 callouts.
- Fracture: sites A, B · 22 callouts.
- Haven: sites A, B, C · 21 callouts.
- Icebox: sites A, B · 25 callouts.
- Lotus: sites A, B, C · 28 callouts.
- Pearl: sites A, B · 26 callouts.
- Split: sites A, B · 24 callouts.
- Summit: sites A, B · 24 callouts.
- Sunset: sites A, B · 17 callouts.
7Common mistakes
- Leaving the site you hold to chase a kill.
- Using the same set-up every round.
Dicas
- Change your set-up every few rounds: a predictable trap gets destroyed before it does anything.
- Hide your traps in places the enemy does not look while clearing the site.
- Always place your utility, even on an eco: it is your best weapon.
Confrontos
Fraco contra
Undercut (Q) suppresses: while it lasts, Veto cannot use Crosscut (C) to escape.
ZERO/point (E) suppresses: while it lasts, Veto cannot use Crosscut (C) to escape.
Stealth Drone (C) suppresses: while it lasts, Veto cannot use Crosscut (C) to escape.
Mudanças
- Guide created for patch 13.06.
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