Waylay · Duelist
What to buy with Waylay: economy and loadouts
Mais guias de Waylay
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Introdução
Waylay is a duelist in Valorant. Thailand's prismatic radiant Waylay transforms into light itself as she darts across the battlefield, striking down her targets through shards of light before flitting back to safety, all in the blink of an eye. Every number below comes from the game's own weapon data: damage by body part and distance, fire rate, magazine and price.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Waylay standard buysEquilibradoRecomendadaThe usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Refract (E) first: it is the ability that covers what a duelist needs most.
- Waylay: aggressive entryOfensivoAvançadaFor confident entries: the Sheriff wins pistol rounds and ecos with a single headshot, the Judge takes close sites on a bonus, and the Operator gives the opening pick when the team plays around you. Full buy: 5,700 credits with heavy armor.
- Waylay force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.
Builds
Waylay standard buys
Quando usar
The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Refract (E) first: it is the ability that covers what a duelist needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Waylay: aggressive entry
Quando usar
For confident entries: the Sheriff wins pistol rounds and ecos with a single headshot, the Judge takes close sites on a bonus, and the Operator gives the opening pick when the team plays around you. Full buy: 5,700 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Operator4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Waylay force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Bulldog2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.
- 2Escudo Regenerativo650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
CSaturaçãoEQUIPE um aglomerado de luz. DISPARE para lançar o aglomerado, que explode ao tocar no chão e Retém jogadores próximos com uma poderosa desaceleração de movimento e de armas.
QVelocidade da LuzEQUIPE para se preparar para um impulso de velocidade. DISPARE para avançar duas vezes. Use o DISPARO ALTERNATIVO para avançar uma vez. Só o primeiro avanço faz você subir.
ERefraçãoCria INSTANTANEAMENTE um feixe de luz no chão. REATIVE para voltar rapidamente ao feixe como uma partícula de luz pura. Você fica invulnerável durante o deslocamento. Uma carga de Refração é restaurada a cada dois abates.
XCaminhos ConvergentesSupremaEQUIPE para focar seu poder prismático. DISPARE para criar uma imagem residual de si mesma que projeta um feixe de luz. Após um breve intervalo, você recebe um poderoso impulso de velocidade, e o feixe se expande e Retém outros jogadores na área.
Estratégia
1Pistol round
silenced and accurate, with enough credits left for an ability.
- Ghost: 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.
- Sheriff: 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.
2Eco and bonus
cheap, accurate while moving close up and silenced: good to take space on a bonus round.
- Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.
- Judge: 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.
- Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.
3Full buy
the same head damage at every distance: a one-tap at any range rewards the duelist who peeks first.
- Vandal: 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- Phantom: 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
- Judge: 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.
- Operator: 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
4Shields
Which shield to pair with each buy:
- Light Armor: 400 credits: absorbs 66% of the damage, up to 25.
- Regen Shield: 650 credits: absorbs 100% of the damage, up to 50, and regenerates.
- Heavy Armor: 1,000 credits: absorbs 66% of the damage, up to 50.
5Abilities
Buy order for Waylay: E > Q > C.
- Refract (E)
- Lightspeed (Q)
- Saturate (C)
Dicas
- Buy your abilities before the gun on an eco: they cost less and win more fights.
- Buy as a team: five half buys lose to five full buys.
Confrontos
Fraco contra
Undercut (Q) suppresses: while it lasts, Waylay cannot use Lightspeed (Q) to escape.
ZERO/point (E) suppresses: while it lasts, Waylay cannot use Lightspeed (Q) to escape.
Stealth Drone (C) suppresses: while it lasts, Waylay cannot use Lightspeed (Q) to escape.
Combina bem com
Brings vision-blocking smoke with Nebula / Dissipate (E), which Waylay's kit does not have.
Brings blind with Flashpoint (Q), which Waylay's kit does not have.
Brings information (reveals enemies) with Trapwire (C), which Waylay's kit does not have.
Brings traps and set-ups with Trademark (C), which Waylay's kit does not have.
Mudanças
- Guide created for patch 13.06.
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