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Waylay · Duelist

Waylay beginner guide

IniciantesBaseado em dadosMédiaPatch 13.06
5,3 milAtualizado

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Introdução

Waylay is a duelist in Valorant. Thailand's prismatic radiant Waylay transforms into light itself as she darts across the battlefield, striking down her targets through shards of light before flitting back to safety, all in the blink of an eye.

Pontos fortes

  • Brings movement: Lightspeed (Q), Refract (E) and Convergent Paths (X).
  • Brings damage: Saturate (C).

Builds

Waylay standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Refract (E) first: it is the ability that covers what a duelist needs most.

Rodada de pistolas

GhostSilenced and accurate, with enough credits left for an ability. 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.

Eco ou rodada bônus

SpectreCheap, accurate while moving close up and silenced: good to take space on a bonus round. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomMore fire rate and a bigger magazine for close sites and spray transfers. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.JudgeFor sites with tight corners on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.OperatorIf you are the team's sniper: opening picks with the most damage in the game. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C··C
Q·Q·
EE··

Habilidades

  • CSaturaçãoEQUIPE um aglomerado de luz. DISPARE para lançar o aglomerado, que explode ao tocar no chão e Retém jogadores próximos com uma poderosa desaceleração de movimento e de armas.Buy it third in the round. Clear corners and stop the plant or the defuse.
  • QVelocidade da LuzEQUIPE para se preparar para um impulso de velocidade. DISPARE para avançar duas vezes. Use o DISPARO ALTERNATIVO para avançar uma vez. Só o primeiro avanço faz você subir.Buy it second in the round. Save it to escape or to take a position the enemy does not expect.
  • ERefraçãoCria INSTANTANEAMENTE um feixe de luz no chão. REATIVE para voltar rapidamente ao feixe como uma partícula de luz pura. Você fica invulnerável durante o deslocamento. Uma carga de Refração é restaurada a cada dois abates.Buy it first in the round. Save it to escape or to take a position the enemy does not expect.
  • XCaminhos ConvergentesSupremaEQUIPE para focar seu poder prismático. DISPARE para criar uma imagem residual de si mesma que projeta um feixe de luz. Após um breve intervalo, você recebe um poderoso impulso de velocidade, e o feixe se expande e Retém outros jogadores na área.Ultimate (X): charged with ultimate points, not bought. Save it to escape or to take a position the enemy does not expect.

Estratégia

1What you do

Your job: take space first: be the one who enters the site or peeks the contested angle, win the opening duel or trade it, and create room for the rest of the team.

  • Crosshair at head height, always: most of the duels are decided by the first bullet.
  • Stop before you shoot: moving while firing makes rifles inaccurate.

2Learn these first

The abilities you buy first each round, in order:

  • Refract (E): Save it to escape or to take a position the enemy does not expect.
  • Lightspeed (Q): Save it to escape or to take a position the enemy does not expect.
  • Saturate (C): Clear corners and stop the plant or the defuse.

3Mistakes to avoid

  • Entering without anyone ready to trade you.
  • Spending your movement ability to get into position and having nothing left to escape.
  • Chasing kills on defence instead of holding your part of the map.

Dicas

  • Crosshair at head height, always: most of the duels are decided by the first bullet.
  • Stop before you shoot: moving while firing makes rifles inaccurate.
  • Buy your mobility first every round: it is what lets you take a fight and survive it.

Confrontos

Fraco contra

  • Undercut (Q) suppresses: while it lasts, Waylay cannot use Lightspeed (Q) to escape.

  • ZERO/point (E) suppresses: while it lasts, Waylay cannot use Lightspeed (Q) to escape.

  • Stealth Drone (C) suppresses: while it lasts, Waylay cannot use Lightspeed (Q) to escape.

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Waylay's kit does not have.

  • Brings blind with Flashpoint (Q), which Waylay's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Waylay's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Waylay's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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