Guias
Como jogar cada agente — resumo, builds para cada estilo, habilidades, estratégia e confrontos — e os fundamentos que continuam valendo entre patches.
Gekko
Initiator
What to buy with Gekko: economy and loadouts
Gekko's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Jett
Duelist
What to buy with Jett: economy and loadouts
Jett's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
KAY/O
Initiator
What to buy with KAY/O: economy and loadouts
KAY/O's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Killjoy
Sentinel
What to buy with Killjoy: economy and loadouts
Killjoy's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Miks
Controller
What to buy with Miks: economy and loadouts
Miks's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Omen
Controller
What to buy with Omen: economy and loadouts
Omen's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Phoenix
Duelist
What to buy with Phoenix: economy and loadouts
Phoenix's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Tejo
Initiator
What to buy with Tejo: economy and loadouts
Tejo's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Vyse
Sentinel
What to buy with Vyse: economy and loadouts
Vyse's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Breach
Initiator
Breach abilities explained
Breach's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Cypher
Sentinel
Cypher abilities explained
Cypher's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Fade
Initiator
Fade abilities explained
Fade's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Harbor
Controller
Harbor abilities explained
Harbor's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Jett
Duelist
Jett abilities explained
Jett's C, Q, E, X and passive: what each ability does, when to use it and the order to buy them.
Miks
Controller
Miks abilities explained
Miks's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Reyna
Duelist
Reyna abilities explained
Reyna's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Sage
Sentinel
Sage abilities explained
Sage's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Tejo
Initiator
Tejo abilities explained
Tejo's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Veto
Sentinel
Veto abilities explained
Veto's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Vyse
Sentinel
Vyse abilities explained
Vyse's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Yoru
Duelist
Yoru abilities explained
Yoru's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Cypher
Sentinel
Cypher as a sentinel
What a sentinel owes the team and how Cypher's kit covers it, ability by ability.
Deadlock
Sentinel
Deadlock as a sentinel
What a sentinel owes the team and how Deadlock's kit covers it, ability by ability.
Iso
Duelist
Iso as a duelist
What a duelist owes the team and how Iso's kit covers it, ability by ability.










