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Killjoy · Sentinel

Killjoy force buy

DefensiveSituationalData-drivenPatch 13.06
5.8K

When to use it

When the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.

This build is part of the guide What to buy with Killjoy: economy and loadouts.

Eco / bonus round

Judge1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Full buy

  1. 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
  2. 2Regen Shield650 credits: absorbs 100% of the damage, up to 50, and regenerates.

Alternatives

Marshal950 credits. 202 head / 101 body up to 50 m; 1.5 shots/s, 5-round magazine, medium wall penetration.Sheriff800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.

Skill order

Ability123
C·C·
Q··Q
EE··