When to use it
Moves the popular items that add damage — Orchid Malevolence and Vladmir's Offering — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Bounty Hunter players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

211%
179%- OfflaneMain79% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
- RoamingPriority 211% of matchesOur data counts these games in the mid lane, but with support purchases: a position 4 that rotates between lanes from the start.
Starting items
Iron BranchObserver and Sentry WardsBlood GrenadeTangoFaerie FireWind Lace
Core items
- 1Orchid Malevolence+35 Attack Speed, +20 Damage, +2.5 Mana Regeneration. Active: Soul Burn.
- 2Vladmir's Offering+1 Armor, +0.75 Mana Regeneration.
- 3Desolator+55 Damage.
- 4Meteor Hammer+6 Strength, +6 Agility, +24 Intelligence. Active: Meteor Hammer.
Boots
Tranquil Boots
Late game
Phylactery+6 All Attributes, +5.5 Health Regeneration, +2.25 Mana Regeneration.Force Staff+10 Intelligence, +175 Health. Active: Force.Eul's Scepter of Divinity+10 Intelligence, +2.5 Mana Regeneration, +20 Movement Speed. Active: Cyclone.
Skill order
Max order:Shadow Walk›Shuriken Toss›Jinada
Talents by level
- No Cooldown on JinadaTrack Grants Shared Vision25
- +190 Shuriken Toss Damage+50 Jinada Gold Steal20
- -30% Damage Taken in Shadow Walk+50 Track Gold15
- +0.35s Shuriken Toss Slow+30 Damage10




























