When to use it
Moves the popular items that add damage — Meteor Hammer and Yasha and Kaya — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Tinker players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

192%- MidMain92% of matchesMid lane, one against one (pos. 2).
Starting items
Iron BranchTangoFaerie FireCircletMantle of IntelligenceMagic Stick
Core items
- 1Meteor Hammer+6 Strength, +6 Agility, +24 Intelligence. Active: Meteor Hammer.
- 2Yasha and Kaya+16 Agility, +16 Intelligence, +20 Attack Speed.
- 3Veil of Discord+175 Health, +10 Intelligence, +18% Spell Lifesteal. Active: Spell Weakness.
- 4Bloodstone+625 Health, +450 Mana, +15 Intelligence. Active: Bloodpact.
Boots
Power Treads
Late game
Phylactery+6 All Attributes, +5.5 Health Regeneration, +2.25 Mana Regeneration.Shiva's Guard+17 Armor, +75 Area of Effect. Active: Arctic Blast.Aether Lens+300 Mana, +2.5 Mana Regeneration, +225 Cast Range.
Skill order
Max order:March of the …›Laser›Deploy Turrets
Talents by level
- -0.25s Time to Rearm250 AoE Laser25
- +60 Deploy Turrets Missile Damage-0.5s Keen Conveyance Channel Time20
- +50 Laser Damage+100 Deploy Turrets Tinker Knockback15
- +10% Manacost/Manaloss Reduction+1.0s March of the Machines Duration10




























