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Tinker · Mid (pos. 2)

Damage build

OffensiveAdvancedData-drivenPatch 7.41
693

When to use it

Moves the popular items that add damage — Meteor Hammer and Yasha and Kaya — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Tinker players buy in the public matches we measured.

This build is part of the guide Tinker Guide.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. MidMain92% of matchesMid lane, one against one (pos. 2).

Starting items

Iron BranchTangoFaerie FireCircletMantle of IntelligenceMagic Stick

Core items

  1. 1Meteor Hammer+6 Strength, +6 Agility, +24 Intelligence. Active: Meteor Hammer.
  2. 2Yasha and Kaya+16 Agility, +16 Intelligence, +20 Attack Speed.
  3. 3Veil of Discord+175 Health, +10 Intelligence, +18% Spell Lifesteal. Active: Spell Weakness.
  4. 4Bloodstone+625 Health, +450 Mana, +15 Intelligence. Active: Bloodpact.

Boots

Power Treads

Late game

Phylactery+6 All Attributes, +5.5 Health Regeneration, +2.25 Mana Regeneration.Shiva's Guard+17 Armor, +75 Area of Effect. Active: Arctic Blast.Aether Lens+300 Mana, +2.5 Mana Regeneration, +225 Cast Range.

Skill order

Max order:March of the …›Laser›Deploy Turrets

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Talents by level

  1. -0.25s Time to Rearm
    250 AoE Laser
    25
  2. +60 Deploy Turrets Missile Damage
    -0.5s Keen Conveyance Channel Time
    20
  3. +50 Laser Damage
    +100 Deploy Turrets Tinker Knockback
    15
  4. +10% Manacost/Manaloss Reduction
    +1.0s March of the Machines Duration
    10