When to use it
Prioritises the popular items that keep you alive — Spirit Vessel and Glimmer Cape. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Venomancer players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

244%
147%- OfflaneMain47% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
- Safe lanePriority 244% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
Starting items
Iron BranchTangoBlood GrenadeObserver and Sentry WardsFaerie FireSentry Ward
Core items
- 1Spirit Vessel+1.75 Mana Regeneration, +10 All Attributes, +2 Armor. Active: Soul Release.
- 2Glimmer Cape+20% Magic Resistance. Active: Glimmer.
- 3Mekansm+5 Armor. Active: Restore.
- 4Force Staff+10 Intelligence, +175 Health. Active: Force.
Boots
Arcane Boots
Late game
Pavise+3 Armor, +175 Mana, +175 Health. Active: Protect.Solar Crest+7 Armor, +25 Movement Speed, +200 Mana. Active: Shine.Essence Distiller+1.5 Mana Regeneration, +3 All Attributes, +6 Armor. Active: Soul Release.
Skill order
Max order:Plague Ward›Venomous Gale›Snakebite
Talents by level
- 2.5x Plague Ward HP/DamageSnakebite Undispellable25
- +100 Snakebite Initial Damage-2s Plague Ward Cooldown20
- +75 Noxious Plague Spread Radius+10% Poison Sting Slow15
- -5s Venomous Gale CD15% Poison Sting Health Regen Reduction10




























