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Marci · Hard Support (pos. 5)

Marci as Hard Support (pos. 5)

Alternative roleData-drivenMediumPatch 7.41
3.9KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Marci is a melee Universal hero that Valve tags as Initiator, Carry and Support. It is played mainly as Soft Support (pos. 4): 45% of the public matches we measured, by starting lane and starting items. Its main role is Soft Support (pos. 4), but it is also played as Hard Support (pos. 5) in 27% of the public matches we measured. In this guide you play it as Hard Support (pos. 5): your job is to keep your carry safe in the safe lane, buy the wards and give up farm so the cores can have it.

Strengths

  • Reliable stun: Rebound sets up kills and interrupts enemy channels.
  • Keeps allies alive with Bodyguard.
  • Mobility: Rebound gets Marci in and out of fights.

Weaknesses

  • Off-role pick: expect less support from guides and teammates than on Soft Support (pos. 4).
  • Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
  • Low base armor (0): vulnerable to physical harass early on.

Builds

Team utility build

UtilityRecommended
Open build

When to use it

Built around the popular items that help your allies — Pavise and Solar Crest. Choose it when your team needs saves and auras more than your damage. Built from what Marci players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain27% of matchesSafe lane next to your carry, as Hard Support (pos. 5).

Starting items

Iron BranchTangoBlood GrenadeSentry WardMagic StickFaerie Fire

Core items

  1. 1Pavise+3 Armor, +175 Mana, +175 Health. Active: Protect.
  2. 2Solar Crest+7 Armor, +25 Movement Speed, +200 Mana. Active: Shine.
  3. 3Glimmer Cape+20% Magic Resistance. Active: Glimmer.
  4. 4Battle Fury+50 Damage, +7.5 Health Regeneration, +2.75 Mana Regeneration. Active: Chop Tree.

Boots

Phase Boots

Late game

Falcon Blade+200 Health, +1.8 Mana Regeneration, +14 Damage.Vladmir's Offering+1 Armor, +0.75 Mana Regeneration.Orchid Malevolence+35 Attack Speed, +20 Damage, +2.5 Mana Regeneration. Active: Soul Burn.

Skill order

Max order:Rebound›Bodyguard›Dispose

Ability1234567891011121314151617
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Talents by level

  1. Unleash Duration Extended By 6s On Kill
    Bodyguard Strong Dispels
    25
  2. +0.75s Rebound Stun Duration
    +15% Unleash Movement Speed
    20
  3. +115 Dispose Damage
    +12% Bodyguard Damage
    15
  4. +50 Rebound Landing Radius
    +1.5s Dispose Slow Duration
    10

Abilities

  • Dispose16 / 14 / 12 / 10s80 mpMarci grabs an allied or enemy target and throws it effortlessly behind her, damaging and slowing the unit if it's an enemy. Any enemy units in the landing area will also be damaged and slowed.
    Throw distance
    250
    Slow duration
    3
    Impact damage
    60·150·240·330
    Movement slow
    20%·30%·40%·50%
  • Rebound24 / 20 / 16 / 12s70 / 80 / 90 / 100 mpMarci bounds to the targeted allied unit, choosing a direction and distance she will spring away from it. Upon reaching the unit, Marci lunges to her final destination, damaging and stunning enemies where she lands. When Rebound is set to alt-cast, Marci brings the target ally with her to her final destination. The ally receives 25% bonus movement speed for 4s.
    Cast / jump range
    450·550·650·750
    Impact damage
    75·150·225·300
    Stun duration
    0.8·1.1·1.4·1.7
    Basic ability — applies a stun and moves you. Save it for priority targets or to interrupt a channel.
  • Bodyguard20s60 mpPassively grants Marci lifesteal and bonus attack damage. When cast on an ally, she provides them with 75% of her passive lifesteal and attack damage bonus. Additionally Marci creates a shared all damage barrier for herself and her partner. As Marci attacks heroes, 30% of the damage dealt restores the barrier.
    Duration
    7
    Lifesteal
    12%·18%·24%·30%
    Bonus base attack damage
    12%·18%·24%·30%
    Shared barrier amount
    90·160·230·300
  • Special Delivery215sMarci whistles to instantly summon her courier to her. If the courier started in the fountain, it will take items from Marci's stash. After teleporting it will transfer these items to Marci and head back to the fountain. Passively grants all allied couriers 3 bonus levels and 1 bonus health.
  • Unleash80 / 70 / 60s100 / 125 / 150 mpMarci taps a hidden power, gaining Fury charges that allow her to deliver a rapid sequence of strikes that slow movement and attack speed of the target for 2s. The last strike in every Fury combo creates a damaging pulse around the target. In between Fury combos, Marci is unable to attack for 1.5s. Marci gains 15% movement speed when Unleash is cast.
    Duration
    16
    Strikes per fury
    5
    Bonus attack speed
    700·925·1150
    Pulse radius
    800
    Pulse damage
    50·100·150
    Movement slow
    30%
    Ultimate — slows. Plan your fights around its cooldown.

Most played skill order

The most played order in the last 53 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Rebound›Bodyguard›Dispose

Ability1234567891011121314151617
●··········●·●●··
·●●·●·●··········
···●···●●●·······
·····●······●···●

Strategy

1Early game

Position 5 starts in the safe lane with your carry: their last hits come first, so harass the enemy offlaner, pull the small camp when the wave needs resetting and buy the wards nobody else will. Harass when the enemy core walks up to last hit: every hit you land is gold your carry keeps.

2Mid game

Rotate to the lanes where you can get kills, keep vision around the next objective and leave the farm to your cores.

3Late game

Late, your death costs little gold but your spells are worth a lot: stay behind the team, keep your save items ready and ward before the fight, not during it.

4Team fights

Stay behind your cores, use Rebound on whoever jumps on your carry and keep Bodyguard for the moment the enemy commits.

Tips

  • Land Rebound on the enemy core first: a disabled carry doesn't hit back.
  • Keep Bodyguard for the moment the enemy commits, not to top up health.
  • Buy and place wards every time they are available: vision is your first job.
  • Your key purchases are Black King Bar and Pavise: they give your team the saves it needs.
  • Vision: a ward in the right place saves more lives than any spell.

Changelog

  1. Guide created for patch 7.41.

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