More Razor guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Razor is a ranged Agility hero that Valve tags as Carry, Durable and Nuker. It is played mainly as Offlane (pos. 3): 43% of the public matches we measured, by starting lane and starting items. In this guide you play it as Offlane (pos. 3): your job is to survive a hard lane, bother the enemy carry and start the fights. Razor is of average difficulty: learn the basics below and it rewards you quickly.
Strengths
- Valve tags Razor as Durable: it stays in fights longer than most heroes.
- Takes towers quickly: Valve lists it as a Pusher.
- Heavy magical burst: Valve lists it as a Nuker.
Weaknesses
- Low base armor (0): vulnerable to physical harass early on.
- No escape in the kit: without good positioning and vision, Razor is easy to catch.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
Simple build
When to use it
The most-bought items without the situational ones: buy them in this order and focus on playing the hero.
Where it's played
Picked before the game: the main lane first, then the alternatives.

326%
230%
144%- OfflaneMain44% of matchesOff lane as the space-making core (pos. 3).
- Safe lanePriority 230% of matchesSafe lane as the farming core (pos. 1).
- MidPriority 326% of matchesMid lane, one against one (pos. 2).
Starting items
Core items
- 1Manta StyleYour first big item.
- 2Black King BarSecond: buy it right after.
- 3Sange and YashaThird: completes your core.
Boots
Late game
Skill order
Max order:Plasma Field›Storm Surge›Static Link
Talents by level
- Creates A Second Plasma Field Delayed By 0.8sStatic Link Steals Attack Speed25
- +35% Storm Surge Slow and Damage-0.1s Eye of the Storm Strike Interval20
- +6 Static Link Damage Steal+12 Strength15
- +0.75s Plasma Field Slow Duration+4 Armor10
Abilities
Plasma Field13 / 12 / 11 / 10s125 mpReleases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.- Damage min
- 35·40·45·50
- Damage max
- 80·115·150·185
- Radius
- 700
- Slow min
- 5%
- Slow max
- 25%·30%·35%·40%
- Slow duration
- 1.5
Static Link44 / 36 / 28 / 20s65 mpCreates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.- Link duration
- 10
- Buff duration
- 12·14·16·18
- Damage drain rate
- 6·12·18·24
Storm SurgePassiveThere's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.- Chance to strike
- 20%
- Targets hit
- 3
- Damage
- 50·90·130·170
- Movement slow
- 25%·30%·35%·40%
- Slow duration
- 1
- Strike search area
- 700
Unstable CurrentPassive
Eye of the Storm80 / 70 / 60s100 / 150 / 200 mpA powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.- Radius
- 500
- Duration
- 30
- Strike interval
- 0.7·0.6·0.5
- Armor reduction
- 1
- Damage
- 60·75·90
Most played skill order
The most played order in the last 62 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Plasma Field›Storm Surge›Static Link
Strategy
1What Razor does
Razor is a ranged Agility hero that Valve tags as Carry, Durable and Nuker. It is played mainly as Offlane (pos. 3): 43% of the public matches we measured, by starting lane and starting items. Its ultimate is Eye of the Storm.
2The basics
In this guide you play it as Offlane (pos. 3): your job is to survive a hard lane, bother the enemy carry and start the fights.
- Experience first: standing in range of dying creeps is worth more than risky last hits.
- Initiation: the best fight is the one you choose, when your team is close.
3Common mistakes
Most new players lose games with the same few mistakes. Avoid these and you'll already be ahead:
- Chasing last hits under the enemy tower.
- Initiating when your team is too far to follow.
4Your first games
You usually play outnumbered, so experience matters more than last hits. Stay alive, keep the enemy carry busy and punish them whenever their support leaves. Use the simple build in this guide and don't worry about situational choices yet.
Tips
- Experience first: standing in range of dying creeps is worth more than risky last hits.
- Initiation: the best fight is the one you choose, when your team is close.
- Check the minimap every few seconds: most deaths come from heroes you didn't see coming.
- Learn what Eye of the Storm does before anything else: it's the ability that wins fights.
Changelog
- Guide created for patch 7.41.
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