When to use it
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
- Double soakSoaks experience in two lanes at once.
- RotatePriority 2Rotates between lanes to create kills and pressure.
- Mercenary campsTakes mercenary camps when it is safe.
With the teamMainStays with the team: it wins fights, not lanes.
Talents by level
Guitar HeroWhile Guitar Solo is active, E.T.C. heals for 60% of his damage dealt by Basic Attacks. Basic Attacks increase the duration of Guitar Solo by 0.5 seconds.E
Prog RockQuest: Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by 5, to a maximum of 100 Reward: After gathering 20 Regeneration Globes, Guitar Solo also heals nearby allied Heroes for 50 (+4% per level) Health every second while it is active.EQuest
Block PartyUsing a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting 75 Physical Armor against the next Hero Basic Attack for 8 seconds, reducing the damage taken by 75%. Maximum 2 stacks of Block.Trait
- 1Fits more than one plan at level 1: damage and survivability.
- 4Upgrades Powerslide for more utility.
- 7The most damage-focused option at level 7.
- 10Heroic ability focused on utility.
- 13Upgrades Face Melt for more utility.
- 16Fits more than one plan at level 16: damage and utility.
- 20Fits more than one plan at level 20: survivability and damage.










