Mercenaries: when they pay and when they are a trap
A camp is not free experience. It costs time, and time is the only thing you cannot buy back.
01What a camp actually buys
Mercenaries push a lane while you are somewhere else. That is the whole value: they generate soak and pressure without a body. If the lane they would push is already pushing, or if nobody is going to follow them, you have spent thirty seconds and a health bar on nothing.

02Before the objective, not during
The best camp is the one that lands while the enemy is busy at the objective. Take it just before the timer and it forces someone to leave. Take it during the fight and you are the one who left — that is the single most common way to lose an objective you should have won.

03Who takes it
The hero that clears fastest with the least health lost, and only if the lane can survive without them. A tank with no sustain taking a bruiser camp at level six arrives at the next fight at half health, which costs more than the camp gave.

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