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Karthus · Jungle

Against magic damage

DefensiveSituationalData-drivenPatch 16.19.1
5.4K

When to use it

For a team that kills with abilities: magic resist boots and a magic resist item in the core.

This build is part of the guide Karthus Matchups and Counters.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches

Jungle priorities

StartBlue buff

Objectives by priority

  1. 1Scuttle Crab
  2. 2Dragons
  3. 3Voidgrubs
  4. 4Baron Nashor
  5. 5Atakhan
  6. 6Gank mid

Guideline, not a measurement: a scaling jungler starting blue side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.

Starting items

Scorchclaw PupHealth Potion

Core items

  1. 1Cryptbloom
  2. 2Archangel's Staff
  3. 3Banshee's Veil

Boots

Mercury's Treads

Situational

Zhonya's HourglassAgainst heavy physical damage.Kaenic RookernAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Resolve

PrecisionDominationInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite