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Karthus · Jungle

Karthus Matchups and Counters

MatchupsData-drivenHardPatch 16.19.1
290Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide covers Karthus's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.

Strengths

  • Requiem hits several enemies: a strong team fight tool.
  • High magic damage: Riot rates it 10/10 in magic.
  • Clear job in the team: clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron.

Weaknesses

  • Fragile: Riot rates it 2/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.

Builds

Against physical damage

DefensiveRecommended
Open build

When to use it

For a lane or a team that hits with attacks: armor boots and an armor item in the core.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches

Jungle priorities

StartBlue buff

Objectives by priority

  1. 1Scuttle Crab
  2. 2Dragons
  3. 3Voidgrubs
  4. 4Baron Nashor
  5. 5Atakhan
  6. 6Gank mid

Guideline, not a measurement: a scaling jungler starting blue side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.

Starting items

Scorchclaw PupHealth Potion

Core items

  1. 1Cryptbloom
  2. 2Archangel's Staff
  3. 3Zhonya's Hourglass

Boots

Plated Steelcaps

Situational

Dead Man's PlateAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Resolve

PrecisionDominationInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite

Abilities

  • Death DefiedPassiveUpon dying, Karthus enters a spirit form that allows him to continue casting spells.
  • QLay Waste20/25/30/35/40 mpKarthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies.
    Cost
    20·25·30·35·40
    Range
    875
  • WWall of Pain15s70 mpKarthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period.
    Cooldown
    15
    Cost
    70
    Range
    1000
  • EDefile0.5s30/42/54/66/78 mpKarthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
    Cooldown
    0.5
    Cost
    30·42·54·66·78
    Range
    550
  • RRequiemUltimate200/180/160s100 mpAfter channeling for 3 seconds, Karthus deals damage to all enemy champions.
    Cooldown
    200·180·160
    Cost
    100
    Range
    10000

Strategy

1Good matchups

Karthus does well against these:

  • Amumu: Karthus attacks from 450 units and Amumu from 125: every skirmish in the jungle happens at a distance they cannot answer.
  • Briar: Karthus attacks from 450 units and Briar from 125: every skirmish in the jungle happens at a distance they cannot answer.
  • Ekko: Karthus attacks from 450 units and Ekko from 125: every skirmish in the jungle happens at a distance they cannot answer.

2Tough matchups

Karthus struggles against these:

  • Fiddlesticks: Reap silences Karthus, whose damage comes from abilities.
  • Nidalee: Bushwhack / Pounce lets Nidalee reach Karthus, who has no escape in the kit.
  • Shaco: Deceive lets Shaco reach Karthus, who has no escape in the kit.

3Synergies

Karthus works well alongside these, because their kits fit together:

  • Renata Glasc: Handshake from Renata Glasc holds enemies in place for Requiem from Karthus.
  • Alistar: Trample from Alistar holds enemies in place for Requiem from Karthus.
  • Leona: Shield of Daybreak from Leona holds enemies in place for Requiem from Karthus.

4Adapting the build

The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.

5Playing against Karthus

If you're on the other side, this is what to exploit:

  • Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.
  • Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.

Tips

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Amumu. Play forward when you face them.
  • Tough matchup: Fiddlesticks. Play safer and wait for your team.
  • In a tough matchup, an even lane is already a good result.

Matchups

Strong against

  • Karthus attacks from 450 units and Amumu from 125: every skirmish in the jungle happens at a distance they cannot answer.

  • Karthus attacks from 450 units and Briar from 125: every skirmish in the jungle happens at a distance they cannot answer.

  • Karthus attacks from 450 units and Ekko from 125: every skirmish in the jungle happens at a distance they cannot answer.

Weak against

  • Reap silences Karthus, whose damage comes from abilities.

  • Bushwhack / Pounce lets Nidalee reach Karthus, who has no escape in the kit.

  • Deceive lets Shaco reach Karthus, who has no escape in the kit.

Works well with

  • Handshake from Renata Glasc holds enemies in place for Requiem from Karthus.

  • Trample from Alistar holds enemies in place for Requiem from Karthus.

  • Shield of Daybreak from Leona holds enemies in place for Requiem from Karthus.

Changelog

  1. Guide created for patch 16.19.1.

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