More Aurelion Sol guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide explains every item in Aurelion Sol's builds and when to buy it. Your spikes are level 6, when Falling Star / The Skies Descend comes online, and each completed item: Cryptbloom first, then Archangel's Staff.
Strengths
- High magic damage: Riot rates it 8/10 in magic.
- Crowd control: Falling Star / The Skies Descend applies a stun to set up kills.
- Long attack range (550) for safe trades in lane.
Weaknesses
- Fragile: Riot rates it 3/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Standard buildBalancedRecommendedThe default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOffensiveAdvancedAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensiveSituationalKeeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
When to use it
The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- MidMain100% of matches
Starting items
Core items
- 1CryptbloomAbility power, magic penetration and ability haste.
- 2Archangel's StaffAbility power, mana and ability haste.
- 3Blackfire TorchAbility power, mana and ability haste.
Boots
Situational
Runes
Primary· Sorcery












Secondary· Inspiration









Shards
Summoner spells
Flash
Ignite
Burst build
When to use it
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- MidMain100% of matches
Starting items
Core items
- 1ShadowflameAbility power and magic penetration.
- 2Void StaffMagic penetration and ability power.
- 3Bloodletter's CurseHealth, ability power and magic penetration.
Boots
Situational
Runes
Primary· Domination












Secondary· Sorcery









Shards
Summoner spells
Flash
Ignite
Defensive build
When to use it
Keeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- MidMain100% of matches
Starting items
Core items
- 1Zhonya's HourglassArmor and ability power, with an active.
- 2Banshee's VeilMagic resist and ability power.
- 3Dusk and DawnHealth, attack speed and ability power.
Boots
Situational
Runes
Primary· Sorcery












Secondary· Resolve









Shards
Summoner spells
Flash
Teleport
Abilities
Cosmic CreatorPassiveAurelion Sol's damaging Abilities break down enemies into stacks of Stardust , which permanently improves each of his abilities.
QBreath of Light3s30/35/40/45/50 mpAurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.- Cooldown
- 3
- Cost
- 30·35·40·45·50
- Range
- 750
WAstral Flight22/20/18/16/14s50/55/60/65/70 mpAurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range.- Cooldown
- 22·20·18·16·14
- Cost
- 50·55·60·65·70
- Range
- 1500
ESingularity12s90 mpAurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution th- Cooldown
- 12
- Cost
- 90
- Range
- 750
RFalling Star / The Skies DescendUltimate120/110/100s100 mpFalling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up - Cooldown
- 120·110·100
- Cost
- 100
- Range
- 1250
Strategy
1Starting items
What to buy before leaving the base, and what each item gives:
- Doran's Ring — Health, mana regeneration and ability power.
- Health Potion — Health regeneration.
2Core items
Your spikes are level 6, when Falling Star / The Skies Descend comes online, and each completed item: Cryptbloom first, then Archangel's Staff. Buy them in this order; each one is a power spike:
- Sorcerer's Shoes — Magic penetration.
- Cryptbloom — Ability power, magic penetration and ability haste.
- Archangel's Staff — Ability power, mana and ability haste.
- Blackfire Torch — Ability power, mana and ability haste.
3Situational items
Swap these in depending on the enemy team:
- Zhonya's Hourglass — Against heavy physical damage.
- Banshee's Veil — Against heavy magic damage.
- Morellonomicon — Cuts the enemy's healing.
4Adapting to the game
The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.
Tips
- Buy Cryptbloom as early as you can: it's your first real spike.
- Complete one item before starting the next: half-built items give less than one finished one.
- Look at the enemy team at every back and adjust the situational items.
- Don't sit on gold: spend it when you go back.
Changelog
- Guide created for patch 16.19.1.
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