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Aurelion Sol · Mid

Aurelion Sol Items: What to Buy and When

ItemsData-drivenHardPatch 16.19.1
309Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide explains every item in Aurelion Sol's builds and when to buy it. Your spikes are level 6, when Falling Star / The Skies Descend comes online, and each completed item: Cryptbloom first, then Archangel's Staff.

Strengths

  • High magic damage: Riot rates it 8/10 in magic.
  • Crowd control: Falling Star / The Skies Descend applies a stun to set up kills.
  • Long attack range (550) for safe trades in lane.

Weaknesses

  • Fragile: Riot rates it 3/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. MidMain100% of matches

Starting items

Doran's RingHealth, mana regeneration and ability power.Health PotionHealth regeneration.

Core items

  1. 1CryptbloomAbility power, magic penetration and ability haste.
  2. 2Archangel's StaffAbility power, mana and ability haste.
  3. 3Blackfire TorchAbility power, mana and ability haste.

Boots

Sorcerer's ShoesMagic penetration.

Situational

Zhonya's HourglassAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Inspiration

PrecisionDominationInspirationResolve
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Ignite

Abilities

  • Cosmic CreatorPassiveAurelion Sol's damaging Abilities break down enemies into stacks of Stardust , which permanently improves each of his abilities.
  • QBreath of Light3s30/35/40/45/50 mpAurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.
    Cooldown
    3
    Cost
    30·35·40·45·50
    Range
    750
  • WAstral Flight22/20/18/16/14s50/55/60/65/70 mpAurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range.
    Cooldown
    22·20·18·16·14
    Cost
    50·55·60·65·70
    Range
    1500
  • ESingularity12s90 mpAurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution th
    Cooldown
    12
    Cost
    90
    Range
    750
  • RFalling Star / The Skies DescendUltimate120/110/100s100 mpFalling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up
    Cooldown
    120·110·100
    Cost
    100
    Range
    1250

Strategy

1Starting items

What to buy before leaving the base, and what each item gives:

  • Doran's Ring — Health, mana regeneration and ability power.
  • Health Potion — Health regeneration.

2Core items

Your spikes are level 6, when Falling Star / The Skies Descend comes online, and each completed item: Cryptbloom first, then Archangel's Staff. Buy them in this order; each one is a power spike:

  • Sorcerer's Shoes — Magic penetration.
  • Cryptbloom — Ability power, magic penetration and ability haste.
  • Archangel's Staff — Ability power, mana and ability haste.
  • Blackfire Torch — Ability power, mana and ability haste.

3Situational items

Swap these in depending on the enemy team:

  • Zhonya's Hourglass — Against heavy physical damage.
  • Banshee's Veil — Against heavy magic damage.
  • Morellonomicon — Cuts the enemy's healing.

4Adapting to the game

The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.

Tips

  • Buy Cryptbloom as early as you can: it's your first real spike.
  • Complete one item before starting the next: half-built items give less than one finished one.
  • Look at the enemy team at every back and adjust the situational items.
  • Don't sit on gold: spend it when you go back.

Changelog

  1. Guide created for patch 16.19.1.

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