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Kog'Maw · ADC

Kog'Maw in ARAM

ARAMData-drivenMediumPatch 16.19.1
1.6KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM you'll be in range of the enemy all the time: stand behind your team, and remember you can only shop when you die.

Strengths

  • High physical damage: Riot rates it 8/10 in attack.
  • Long attack range (500) for safe trades in lane.
  • Clear job in the team: farm safely, deal sustained damage and take down towers.

Weaknesses

  • Fragile: Riot rates it 2/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.

Builds

ARAM build

OffensiveARAM
Open build

When to use it

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

Core items

  1. 1Lord Dominik's Regards
  2. 2The Collector
  3. 3Infinity Edge

Boots

Berserker's Greaves

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Domination

DominationSorceryInspirationResolve
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Mark

Abilities

  • Icathian SurprisePassive4 seconds after dying, Kogmaw explodes, dealing true damage to surrounding enemies.
  • QCaustic Spittle7s40 mpKog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's armor and magic resist for a short time. Kog'Maw also gains additional attack speed.
    Cooldown
    7
    Cost
    40
    Range
    1175
  • WBio-Arcane Barrage17s40 mpKog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage %i:OnHit% On-Hit .
    Cooldown
    17
    Cost
    40
    Range
    530
  • EVoid Ooze12s40/55/70/85/100 mpKog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
    Cooldown
    12
    Cost
    40·55·70·85·100
    Range
    1200
  • RLiving ArtilleryUltimate2/1.5/1s40 mpKog'Maw fires an artillery shell at a great distance dealing magic damage (increased significantly on low health enemies) and revealing non-stealthed targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana.
    Cooldown
    2·1.5·1
    Cost
    40
    Range
    1300·1550·1800
    Ultimate — grants invisibility. Plan your fights around its cooldown.

Strategy

1What changes

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.

2Build adjustments

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

3Fighting

Hit the closest target you can hit safely, not the one you want: a marksman that stays alive wins the fight. In ARAM you'll be in range of the enemy all the time: stand behind your team, and remember you can only shop when you die.

Tips

  • In ARAM you'll be in range of the enemy all the time: stand behind your team, and remember you can only shop when you die.
  • Use Living Artillery in every big fight: in this mode there's always another one coming.
  • Don't chase alone: the enemy is always grouped.
  • Pick up health packs between fights: they're your only healing outside of abilities.

Changelog

  1. Guide created for patch 16.19.1.

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