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Nunu & Willump · Jungle

Nunu & Willump Aggressive Guide

OffensiveData-drivenMediumPatch 16.19.1
6.8KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide is about playing Nunu & Willump aggressively. Aggressive jungle means invading the enemy's camps when you know where their jungler is, ganking early and snowballing the lane that gets the kill. Your spikes are level 6, when Absolute Zero comes online, and each completed item: Bandlepipes first, then Zeke's Convergence. Riot rates it 4/10 in attack, 7/10 in magic, 6/10 in defense and 4/10 in difficulty.

Strengths

  • Crowd control: Biggest Snowball Ever! applies a knock-up to set up kills.
  • Absolute Zero hits several enemies: a strong team fight tool.
  • Sustain from Consume.

Weaknesses

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Every death while playing aggressively hands the tempo back to the enemy.

Builds

Offensive build

OffensiveRecommended
Open build

When to use it

All-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches

Jungle priorities

StartBlue buff

Objectives by priority

  1. 1Scuttle Crab
  2. 2Gank bot
  3. 3Dragons
  4. 4Voidgrubs
  5. 5Rift Herald
  6. 6Baron Nashor
  7. 7Atakhan

Guideline, not a measurement: a crowd-control jungler starting blue side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.

Starting items

Mosstomper SeedlingHealth Potion

Core items

  1. 1Hollow Radiance
  2. 2Knight's Vow
  3. 3Locket of the Iron Solari

Boots

Boots of Swiftness

Situational

Dead Man's PlateAgainst heavy physical damage.Kaenic RookernAgainst heavy magic damage.Randuin's OmenAgainst burst and assassins.ThornmailCuts the enemy's healing.

Runes

Primary· Resolve

PrecisionDominationSorceryInspirationResolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Secondary· Precision

PrecisionDominationSorceryInspiration
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite

Abilities

  • Call of the FreljordPassiveNunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.
  • QConsume13/12/11/10/9s60 mpWillump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
    Cooldown
    13·12·11·10·9
    Cost
    60
    Range
    125
  • WBiggest Snowball Ever!14s50/55/60/65/70 mpWillump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
    Cooldown
    14
    Cost
    50·55·60·65·70
    Range
    7500
    Basic ability — applies a knock-up. Use it on the target your team can kill.
  • ESnowball Barrage14/13/12/11/10s50/55/60/65/70 mpNunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
    Cooldown
    14·13·12·11·10
    Cost
    50·55·60·65·70
    Range
    625
  • RAbsolute ZeroUltimate110/100/90s100 mpNunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
    Cooldown
    110·100·90
    Cost
    100
    Range
    650
    Ultimate — slows and hits an area. Plan your fights around its cooldown.

Strategy

1When to fight

Your spikes are level 6, when Absolute Zero comes online, and each completed item: Bandlepipes first, then Zeke's Convergence. Aggressive jungle means invading the enemy's camps when you know where their jungler is, ganking early and snowballing the lane that gets the kill.

2Picking your targets

In fights, enter after the enemy uses their key crowd control and land Biggest Snowball Ever! on the carry; keep Smite for the objective, not for damage. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.

3Snowballing a lead

After a won fight, take dragons and towers before anything else: that's what turns kills into a lead the enemy can't erase. Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.

4When to back off

Safe jungle means full clears, counter-ganking where the enemy jungler shows up and never contesting an objective without vision or numbers. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.

Tips

  • Fight on your spikes: right after Bandlepipes, look for the next fight instead of farming.
  • Look for kills when Absolute Zero is ready and the enemy's key ability is not.
  • Use Biggest Snowball Ever! to start the fight, then commit your damage.
  • Track the enemy's key cooldowns and attack right after they use them.
  • Turn every kill into dragons and towers: a kill without an objective is a wasted lead.
  • Push your lane before you roam so the aggression doesn't cost you resources.

Matchups

Strong against

  • Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Lee Sin down before Sonic Wave / Resonating Strike gets them out.

  • Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Vi down before Vault Breaker gets them out.

  • Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Ivern down before Rootcaller gets them out.

Changelog

  1. Guide created for patch 16.19.1.

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