More Nunu & Willump guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide is about playing Nunu & Willump aggressively. Aggressive jungle means invading the enemy's camps when you know where their jungler is, ganking early and snowballing the lane that gets the kill. Your spikes are level 6, when Absolute Zero comes online, and each completed item: Bandlepipes first, then Zeke's Convergence. Riot rates it 4/10 in attack, 7/10 in magic, 6/10 in defense and 4/10 in difficulty.
Strengths
- Crowd control: Biggest Snowball Ever! applies a knock-up to set up kills.
- Absolute Zero hits several enemies: a strong team fight tool.
- Sustain from Consume.
Weaknesses
- No dash or blink in the kit: vulnerable to ganks without vision.
- Every death while playing aggressively hands the tempo back to the enemy.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Offensive buildOffensiveRecommendedAll-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Against physical damageDefensiveSituationalFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
Builds
Offensive build
When to use it
All-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- JungleMain100% of matches
Jungle priorities
StartBlue buff
Objectives by priority
- 1Scuttle Crab
- 2Gank bot
- 3Dragons
- 4Voidgrubs
- 5Rift Herald
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: a crowd-control jungler starting blue side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.
Starting items
Core items
- 1Hollow Radiance
- 2Knight's Vow
- 3Locket of the Iron Solari
Boots
Situational
Runes
Primary· Resolve












Secondary· Precision









Shards
Summoner spells
Flash
Smite
Against physical damage
When to use it
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- JungleMain100% of matches
Jungle priorities
StartBlue buff
Objectives by priority
- 1Scuttle Crab
- 2Gank bot
- 3Dragons
- 4Voidgrubs
- 5Rift Herald
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: a crowd-control jungler starting blue side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.
Starting items
Core items
- 1Bandlepipes
- 2Zeke's Convergence
- 3Dead Man's Plate
Boots
Situational
Runes
Primary· Resolve












Secondary· Inspiration









Shards
Summoner spells
Flash
Smite
Abilities
Call of the FreljordPassiveNunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.
QConsume13/12/11/10/9s60 mpWillump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.- Cooldown
- 13·12·11·10·9
- Cost
- 60
- Range
- 125
WBiggest Snowball Ever!14s50/55/60/65/70 mpWillump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.- Cooldown
- 14
- Cost
- 50·55·60·65·70
- Range
- 7500
ESnowball Barrage14/13/12/11/10s50/55/60/65/70 mpNunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.- Cooldown
- 14·13·12·11·10
- Cost
- 50·55·60·65·70
- Range
- 625
RAbsolute ZeroUltimate110/100/90s100 mpNunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.- Cooldown
- 110·100·90
- Cost
- 100
- Range
- 650
Strategy
1When to fight
Your spikes are level 6, when Absolute Zero comes online, and each completed item: Bandlepipes first, then Zeke's Convergence. Aggressive jungle means invading the enemy's camps when you know where their jungler is, ganking early and snowballing the lane that gets the kill.
2Picking your targets
In fights, enter after the enemy uses their key crowd control and land Biggest Snowball Ever! on the carry; keep Smite for the objective, not for damage. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.
3Snowballing a lead
After a won fight, take dragons and towers before anything else: that's what turns kills into a lead the enemy can't erase. Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.
4When to back off
Safe jungle means full clears, counter-ganking where the enemy jungler shows up and never contesting an objective without vision or numbers. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.
Tips
- Fight on your spikes: right after Bandlepipes, look for the next fight instead of farming.
- Look for kills when Absolute Zero is ready and the enemy's key ability is not.
- Use Biggest Snowball Ever! to start the fight, then commit your damage.
- Track the enemy's key cooldowns and attack right after they use them.
- Turn every kill into dragons and towers: a kill without an objective is a wasted lead.
- Push your lane before you roam so the aggression doesn't cost you resources.
Matchups
Strong against
Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Lee Sin down before Sonic Wave / Resonating Strike gets them out.
Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Vi down before Vault Breaker gets them out.
Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Ivern down before Rootcaller gets them out.
Changelog
- Guide created for patch 16.19.1.
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