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Shen · Support

Shen as Support

Alternative roleData-drivenMediumPatch 16.19.1
4.4KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Shen belongs to Riot's Tank class and is played mainly as Top (100% of the public matches we measured). It fights in melee range and uses energy. Its main role is Top, but it is also played as Support. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries.

Strengths

  • Very durable: Riot rates it 9/10 in defense.
  • Mobility: Shadow Dash lets you reposition, engage or escape.
  • Sustain from Ki Barrier.

Weaknesses

  • Off-role pick: expect less support from guides and teammates than on Top.
  • Isolated lane: vulnerable to ganks when you push.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

Utility build

UtilityRecommended
Open build

When to use it

Built to protect your team: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis. Choose it when your carries need peel more than they need your damage.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. SupportMain
  2. TopPriority 2100% of matches

Starting items

World AtlasHealth Potion

Core items

  1. 1Locket of the Iron Solari
  2. 2Knight's Vow
  3. 3Sunfire Aegis

Boots

Boots of Swiftness

Situational

Dead Man's PlateAgainst heavy physical damage.Kaenic RookernAgainst heavy magic damage.Randuin's OmenAgainst burst and assassins.ThornmailCuts the enemy's healing.

Runes

Primary· Resolve

PrecisionDominationSorceryInspirationResolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Secondary· Inspiration

PrecisionDominationSorceryInspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Exhaust

Abilities

  • Ki BarrierPassiveAfter casting a spell, Shen gets a shield. Affecting other champions reduces the cooldown of this effect.
  • QTwilight Assault8/7.25/6.5/5.75/5s140/130/120/110/100 mpShen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen.
    Cooldown
    8·7.25·6.5·5.75·5
    Cost
    140·130·120·110·100
    Range
    400
  • WSpirit's Refuge16/14.5/13/11.5/10s40 mpAttacks that would hit Shen or his allies near his spirit blade are blocked.
    Cooldown
    16·14.5·13·11.5·10
    Cost
    40
    Range
    400
  • EShadow Dash18/16/14/12/10s150 mpShen dashes in a direction, taunting enemies in his path.
    Cooldown
    18·16·14·12·10
    Cost
    150
    Range
    600
    Basic ability — moves you. Keep it to escape unless the kill is certain.
  • RStand UnitedUltimate200/180/160sShen shields target allied champion from incoming damage, and soon after teleports to their location.
    Cooldown
    200·180·160
    Range
    35000
    Ultimate — moves you and shields. Keep it to escape unless the kill is certain.

Strategy

1Early game

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

2Mid game

In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen.

3Late game

Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.

4Team fights

Protect whoever the enemy dives, and keep Ki Barrier for the moment it saves a life.

Tips

  • Buy a Control Ward every time you go back: it's the cheapest way to win vision.
  • After the laning phase, move with your jungler — two players warding are much safer than one.
  • Vision: every ward you place is information your team can use.
  • Don't take minions from your marksman: your gold comes from your support item.

Changelog

  1. Guide created for patch 16.19.1.

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