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Shen Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
310Atualizado

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Introdução

Shen belongs to Riot's Tank class and is played mainly as Top (100% of the public matches we measured). It fights in melee range and uses energy. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings mobility with Shadow Dash. Its ultimate is Stand United. Riot rates it 3/10 in attack, 3/10 in magic, 9/10 in defense and 4/10 in difficulty.

Pontos fortes

  • Very durable: Riot rates it 9/10 in defense.
  • Mobility: Shadow Dash lets you reposition, engage or escape.
  • Sustain from Ki Barrier.

Pontos fracos

  • Isolated lane: vulnerable to ganks when you push.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota SuperiorPrincipal100 % das partidas
  2. SuportePrioridade 2

Itens iniciais

Escudo de DoranPoção de Vida

Itens principais

  1. 1Bandocanos
  2. 2Convergência de Zeke
  3. 3Medalhão dos Solari de Ferro

Botas

Botas Galvanizadas de Aço

Situacionais

Couraça do DefuntoAgainst heavy physical damage.Rookern LamúricoAgainst heavy magic damage.Presságio de RanduinAgainst burst and assassins.Armadura de EspinhosCuts the enemy's healing.

Runas

Primária· Determinação

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Aperto dos Mortos-VivosPós-choqueGuardião
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Secundária· Inspiração

PrecisãoDominaçãoFeitiçariaInspiração
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Teleporte

Habilidades

  • Barreira de KiPassivaApós conjurar uma habilidade, Shen recebe um escudo. Afetar outros Campeões reduz o Tempo de Recarga desse efeito.
  • QAtaque Crepúsculo8/7.25/6.5/5.75/5s140/130/120/110/100 mpShen chama sua espada espiritual para atacar com ela, causando dano com base na Vida máxima do alvo. Os ataques são fortalecidos drasticamente caso ela colida com um Campeão inimigo. Todos os Campeões com quem ela colide têm a velocidade reduzida enquanto fogem de Shen.
    Tempo de recarga
    8·7.25·6.5·5.75·5
    Custo
    140·130·120·110·100
    Alcance
    400
  • WRefúgio Espiritual16/14.5/13/11.5/10s40 mpAtaques que atingiriam Shen ou seus aliados próximos à sua espada espiritual são bloqueados.
    Tempo de recarga
    16·14.5·13·11.5·10
    Custo
    40
    Alcance
    400
  • ECorrida das Sombras18/16/14/12/10s150 mpShen avança em uma direção, provocando inimigos em seu trajeto.
    Tempo de recarga
    18·16·14·12·10
    Custo
    150
    Alcance
    600
    Basic ability — moves you. Keep it to escape unless the kill is certain.
  • RManter a UniãoSuprema200/180/160sShen protege o Campeão-alvo aliado do dano recebido e, em seguida, teleporta-se para seu local.
    Tempo de recarga
    200·180·160
    Alcance
    35000
    Ultimate — moves you and shields. Keep it to escape unless the kill is certain.

Estratégia

1Early game

Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.

  • Early items: Kindlegem and Cloth Armor.

2Mid game

With Bandlepipes and Zeke's Convergence, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Stand United comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.

  • Core items: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari.

3Late game

Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.

  • Late items: Dead Man's Plate and Kaenic Rookern.

4Team fights

In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use Stand United where it hits the most enemies or catches the key target.

5Playing against Shen

Riot's own advice for facing this champion:

  • Be ready to dodge Shen's taunt and punish him if he misses.
  • Once Shen reaches level 6, watch out for his global-range ultimate, which can turn fights quickly.

Dicas

  • Keep an eye on allies and be ready to save them with your teleport.
  • Leverage your Energy to get a long-term advantage over Mana users.
  • Rush Bandlepipes: it's the item that changes your trades the most.
  • Track the enemy jungler before you push past the middle of the lane.
  • When your wave is crashing into the enemy tower, that's your window to recall or roam.
  • Plan fights around Stand United: without it, Shen is far less threatening.

Confrontos

Forte contra

  • Irelia looks for fragile targets to jump on; Shen is built to take hits and makes that dive costly.

  • Jax looks for fragile targets to jump on; Shen is built to take hits and makes that dive costly.

  • Camille looks for fragile targets to jump on; Shen is built to take hits and makes that dive costly.

Fraco contra

  • Shen has to walk up to start a fight, and Decimating Smash (stun) stops that engage before it lands.

  • Shen has to walk up to start a fight, and Body Slam (stun) stops that engage before it lands.

  • Shen has to walk up to start a fight, and Hyper / Wallop (stun) stops that engage before it lands.

Combina bem com

  • Shen holds the front line while Twisted Fate deals damage from behind.

  • Shen holds the front line while Jinx deals damage from behind.

  • Shen holds the front line while Aphelios deals damage from behind.

Mudanças

  1. Guide created for patch 16.19.1.

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