Mais guias de Shen
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Introdução
This guide covers Shen's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Pontos fortes
- Sustain from Ki Barrier.
- Very durable: Riot rates it 9/10 in defense.
- Mobility: Shadow Dash lets you reposition, engage or escape.
Pontos fracos
- Isolated lane: vulnerable to ganks when you push.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Against physical damageDefensivoRecomendadaFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensivoSituacionalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensivoSituacionalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
Quando usar
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- Rota SuperiorPrincipal100 % das partidas
- SuportePrioridade 2
Itens iniciais
Itens principais
- 1Bandocanos
- 2Convergência de Zeke
- 3Couraça do Defunto
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against magic damage
Quando usar
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- Rota SuperiorPrincipal100 % das partidas
- SuportePrioridade 2
Itens iniciais
Itens principais
- 1Bandocanos
- 2Convergência de Zeke
- 3Rookern Lamúrico
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against healing
Quando usar
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- Rota SuperiorPrincipal100 % das partidas
- SuportePrioridade 2
Itens iniciais
Itens principais
- 1Bandocanos
- 2Convergência de Zeke
- 3Armadura de Espinhos
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Barreira de KiPassivaApós conjurar uma habilidade, Shen recebe um escudo. Afetar outros Campeões reduz o Tempo de Recarga desse efeito.
QAtaque Crepúsculo8/7.25/6.5/5.75/5s140/130/120/110/100 mpShen chama sua espada espiritual para atacar com ela, causando dano com base na Vida máxima do alvo. Os ataques são fortalecidos drasticamente caso ela colida com um Campeão inimigo. Todos os Campeões com quem ela colide têm a velocidade reduzida enquanto fogem de Shen.- Tempo de recarga
- 8·7.25·6.5·5.75·5
- Custo
- 140·130·120·110·100
- Alcance
- 400
WRefúgio Espiritual16/14.5/13/11.5/10s40 mpAtaques que atingiriam Shen ou seus aliados próximos à sua espada espiritual são bloqueados.- Tempo de recarga
- 16·14.5·13·11.5·10
- Custo
- 40
- Alcance
- 400
ECorrida das Sombras18/16/14/12/10s150 mpShen avança em uma direção, provocando inimigos em seu trajeto.- Tempo de recarga
- 18·16·14·12·10
- Custo
- 150
- Alcance
- 600
RManter a UniãoSuprema200/180/160sShen protege o Campeão-alvo aliado do dano recebido e, em seguida, teleporta-se para seu local.- Tempo de recarga
- 200·180·160
- Alcance
- 35000
Estratégia
1Good matchups
Shen does well against these:
- Irelia: Irelia looks for fragile targets to jump on; Shen is built to take hits and makes that dive costly.
- Jax: Jax looks for fragile targets to jump on; Shen is built to take hits and makes that dive costly.
- Camille: Camille looks for fragile targets to jump on; Shen is built to take hits and makes that dive costly.
2Tough matchups
Shen struggles against these:
- Sion: Shen has to walk up to start a fight, and Decimating Smash (stun) stops that engage before it lands.
- Gragas: Shen has to walk up to start a fight, and Body Slam (stun) stops that engage before it lands.
- Gnar: Shen has to walk up to start a fight, and Hyper / Wallop (stun) stops that engage before it lands.
3Synergies
Shen works well alongside these, because their kits fit together:
- Twisted Fate: Shen holds the front line while Twisted Fate deals damage from behind.
- Jinx: Shen holds the front line while Jinx deals damage from behind.
- Aphelios: Shen holds the front line while Aphelios deals damage from behind.
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Shen
If you're on the other side, this is what to exploit:
- Be ready to dodge Shen's taunt and punish him if he misses.
- Once Shen reaches level 6, watch out for his global-range ultimate, which can turn fights quickly.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Irelia. Play forward when you face them.
- Tough matchup: Sion. Play safer and wait for your team.
- Against teams with a lot of dive, save Shadow Dash for the first jump.
Confrontos
Forte contra
Irelia looks for fragile targets to jump on; Shen is built to take hits and makes that dive costly.
Jax looks for fragile targets to jump on; Shen is built to take hits and makes that dive costly.
Camille looks for fragile targets to jump on; Shen is built to take hits and makes that dive costly.
Fraco contra
Shen has to walk up to start a fight, and Decimating Smash (stun) stops that engage before it lands.
Shen has to walk up to start a fight, and Body Slam (stun) stops that engage before it lands.
Shen has to walk up to start a fight, and Hyper / Wallop (stun) stops that engage before it lands.
Combina bem com
Shen holds the front line while Twisted Fate deals damage from behind.
Shen holds the front line while Jinx deals damage from behind.
Shen holds the front line while Aphelios deals damage from behind.
Mudanças
- Guide created for patch 16.19.1.
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