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Trundle · Top

Trundle Items: What to Buy and When

ItemsData-drivenMediumPatch 16.19.1
170Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide explains every item in Trundle's builds and when to buy it. Your spikes are level 6, when Subjugate comes online, and each completed item: Black Cleaver first, then Trinity Force.

Strengths

  • Sustain from King's Tribute.
  • Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
  • Subjugate gives it a decisive moment in fights.

Weaknesses

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Isolated lane: vulnerable to ganks when you push.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. TopMain56% of matches
  2. JunglePriority 244% of matches

Starting items

Doran's BladeHealth, attack damage and life steal.Health PotionHealth regeneration.

Core items

  1. 1Black CleaverHealth, attack damage and on-hit effects.
  2. 2Trinity ForceHealth, attack damage and attack speed.
  3. 3Spear of ShojinHealth, attack damage and ability haste.

Boots

Plated SteelcapsArmor.

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.Chempunk ChainswordCuts the enemy's healing.Lord Dominik's RegardsAgainst tanky teams.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Resolve

DominationSorceryInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Teleport

Abilities

  • King's TributePassiveWhen an enemy unit dies near Trundle, he heals for a percent of its maximum Health.
  • QChomp3.5s20 mpTrundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
    Cooldown
    3.5
    Cost
    20
    Range
    300
  • WFrozen Domain18/17/16/15/14s40 mpTrundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it.
    Cooldown
    18·17·16·15·14
    Cost
    40
    Range
    750
  • EPillar of Ice21/19.5/18/16.5/15s75 mpTrundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
    Cooldown
    21·19.5·18·16.5·15
    Cost
    75
    Range
    1000
  • RSubjugateUltimate120/100/80s100 mpTrundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
    Cooldown
    120·100·80
    Cost
    100
    Range
    650

Strategy

1Starting items

What to buy before leaving the base, and what each item gives:

  • Doran's Blade — Health, attack damage and life steal.
  • Health Potion — Health regeneration.

2Core items

Your spikes are level 6, when Subjugate comes online, and each completed item: Black Cleaver first, then Trinity Force. Buy them in this order; each one is a power spike:

  • Plated Steelcaps — Armor.
  • Black Cleaver — Health, attack damage and on-hit effects.
  • Trinity Force — Health, attack damage and attack speed.
  • Spear of Shojin — Health, attack damage and ability haste.

3Situational items

Swap these in depending on the enemy team:

  • Death's Dance — Against heavy physical damage.
  • Mercurial Scimitar — Against heavy magic damage.
  • Guardian Angel — Against burst and assassins.
  • Chempunk Chainsword — Cuts the enemy's healing.
  • Lord Dominik's Regards — Against tanky teams.

4Adapting to the game

The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.

Tips

  • Buy Black Cleaver as early as you can: it's your first real spike.
  • Complete one item before starting the next: half-built items give less than one finished one.
  • Look at the enemy team at every back and adjust the situational items.
  • Don't sit on gold: spend it when you go back.

Changelog

  1. Guide created for patch 16.19.1.

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