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Yasuo · Mid

Yasuo in ARAM

ARAMData-drivenExpertPatch 16.19.1
535Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.

Strengths

  • High physical damage: Riot rates it 8/10 in attack.
  • Crowd control: Steel Tempest applies a knock-up to set up kills.
  • Last Breath hits several enemies: a strong team fight tool.

Weaknesses

  • Hard to master: Riot rates its difficulty 10/10.
  • Melee range: ranged opponents can poke it in lane.

Builds

ARAM build

OffensiveARAM
Open build

When to use it

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

Core items

  1. 1Lord Dominik's Regards
  2. 2Bastionbreaker
  3. 3Black Cleaver

Boots

Ionian Boots of Lucidity

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.Chempunk ChainswordCuts the enemy's healing.

Runes

Primary· Domination

PrecisionDominationSorceryInspirationResolve
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter

Secondary· Precision

PrecisionSorceryInspirationResolve
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Mark

Abilities

  • Way of the WandererPassiveYasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
  • QSteel Tempest4sThrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne . Steel Tempest is treated as a basic attack and scales with all the same things.
    Cooldown
    4
    Range
    475
    Basic ability — applies a knock-up and hits an area. Use it on the target your team can kill.
  • WWind Wall25/23/21/19/17sCreates a moving wall that blocks all enemy projectiles for 4 seconds.
    Cooldown
    25·23·21·19·17
    Range
    400
  • ESweeping Blade0.5/0.4/0.3/0.2/0.1sDashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.
    Cooldown
    0.5·0.4·0.3·0.2·0.1
    Range
    475
  • RLast BreathUltimate70/50/30sBlinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
    Cooldown
    70·50·30
    Range
    1400
    Ultimate — applies a knock-up, moves you and hits an area. Use it on the target your team can kill.

Strategy

1What changes

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.

2Build adjustments

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

3Fighting

Use Last Breath where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage. In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.

Tips

  • In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.
  • Use Last Breath in every big fight: in this mode there's always another one coming.
  • Don't chase alone: the enemy is always grouped.
  • Pick up health packs between fights: they're your only healing outside of abilities.

Changelog

  1. Guide created for patch 16.19.1.

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