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Overview
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.
Strengths
- High physical damage: Riot rates it 8/10 in attack.
- Crowd control: Steel Tempest applies a knock-up to set up kills.
- Last Breath hits several enemies: a strong team fight tool.
Weaknesses
- Hard to master: Riot rates its difficulty 10/10.
- Melee range: ranged opponents can poke it in lane.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
ARAM build
When to use it
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Core items
- 1Lord Dominik's Regards
- 2Bastionbreaker
- 3Black Cleaver
Boots
Situational
Runes
Primary· Domination












Secondary· Precision









Shards
Summoner spells
Flash
Mark
Abilities
Way of the WandererPassiveYasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
QSteel Tempest4sThrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne . Steel Tempest is treated as a basic attack and scales with all the same things.- Cooldown
- 4
- Range
- 475
WWind Wall25/23/21/19/17sCreates a moving wall that blocks all enemy projectiles for 4 seconds.- Cooldown
- 25·23·21·19·17
- Range
- 400
ESweeping Blade0.5/0.4/0.3/0.2/0.1sDashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.- Cooldown
- 0.5·0.4·0.3·0.2·0.1
- Range
- 475
RLast BreathUltimate70/50/30sBlinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.- Cooldown
- 70·50·30
- Range
- 1400
Strategy
1What changes
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.
2Build adjustments
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
3Fighting
Use Last Breath where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage. In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.
Tips
- In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.
- Use Last Breath in every big fight: in this mode there's always another one coming.
- Don't chase alone: the enemy is always grouped.
- Pick up health packs between fights: they're your only healing outside of abilities.
Changelog
- Guide created for patch 16.19.1.
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