When to use it
One minor and one major perk, chosen by what each one's text adds to a tank hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
Minor perk
One-TwoHitting an enemy into a wall with Rocket Punch reloads Hand Cannon and overfills ammo by 2.
Survival of the FittestThe Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.Picked for more survival: The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.
Major perk
AftershockEnemies hit by Seismic Slam are slowed by 40% for 2 seconds.
Power MatrixPower Block absorbs projectiles for the first 0.8 seconds of its duration.Picked for more utility: Enemies hit by Seismic Slam are slowed by 40% for 2 seconds.











