At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
When the enemy has several heroes who jump on you: the survival picks at every level.
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
The build for most games: a stronger root to protect your team, self-sustain from Regrowth, a cleanse for the key lockdown and the heroic that wins long fights. Serenity at level 20 brings Tranquility back for every Moonfire that lands.
Against teams whose damage comes from abilities: Kael'thas, Jaina, Li-Ming, Chromie. Emerald Dreams puts rooted heroes to sleep, Tenacious Roots makes the root longer, and Twilight Dream silences the whole enemy backline. It asks for good aim: the root and the silence are the build.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
For teams that need a global engage or protection against heavy crowd control. Falling Sword crosses the map to join a fight and makes the allies beneath you Unstoppable while you are in the air. Zealous Glare doubles your blinds, which matters most against two or more auto-attackers.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
When the enemy has several heroes who jump on you: the survival picks at every level.
When the enemy has several heroes who jump on you: the survival picks at every level.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
































