Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
The build for most games: sustain in lane, a stronger Iron Skin, healing reduction for your team and the easiest heroic to land. Indestructible at level 20 gives you one undone mistake per fight.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Survivability early to hold a lane alone, then the balanced plan from level 10.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Avoids quest and active talents where it can: passive picks that work without extra buttons or conditions.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
When the enemy has several heroes who jump on you: the survival picks at every level.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Against teams with two or more basic-attack damage dealers: Valla, Raynor, Tychus, Illidan, Greymane. Mass Vortex blinds three heroes at a time and Water Dragon slows the group they rely on. You heal a little less, but the enemy deals much less.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.

































