Kharazim · Healer
Kharazim Abilities and Combos
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Introdução
This guide goes through Kharazim's kit ability by ability. The kit brings mobility with Radiant Dash and sustain with Breath of Heaven. At level 10 you choose between the heroics Divine Palm and Seven-Sided Strike.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Heals allies: keeps the team in fights.
- Strong gank potential around the map.
Pontos fracos
- First target for the enemy dive.
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
TranscendenceEvery 3rd Basic Attack heals the lowest nearby allied Hero for 104 (+4% per level) and gives 25% increased Move Speed for 2.5 seconds.Traço
Iron FistsEvery 3rd Basic Attack deals 110% bonus damage and gives 25% increased Move Speed for 2.5 seconds.Traço
InsightQuest: Every 3rd Basic Attack restores 14 (+4% per level) Mana, grants a stack of Insight, and gives 25% increased Movement Speed for 2.5 seconds. Reward: Upon getting 100 stacks of Insight, every 3rd attack also reduces Basic Ability cooldowns by 1.75 seconds.TraçoMissão
- 1The most damage-focused option at level 1.
- 4Fits more than one plan at level 4: utility and damage.
- 7Upgrades Deadly Reach for more utility.
- 10Fits more than one plan at level 10: damage and survivability.
- 13Fits more than one plan at level 13: utility and damage.
- 16Upgrades Radiant Dash for more damage.
- 20Upgrades Radiant Dash for more utility.
Habilidades
QRadiant Dash12s25 mpJump to an allied or enemy unit. Enemies are immediately hit with a Basic Attack. Stores up to 2 charges.Basic ability — moves you. Keep it to escape unless the kill is certain.
WBreath of Heaven10s65 mpHeal nearby Heroes for 285 (+4% per level) and give them 15% Movement Speed for 3 seconds.Basic ability — heals. Time it for the enemy's burst, not for chip damage.
EDeadly Reach10s45 mpKharazim's next Basic Attack increases his Attack Speed and Attack Range by 100% for 2 seconds.Basic ability. Part of your regular rotation.
RSeven-Sided StrikeHeroica50s77 mpBecome Invulnerable and strike 7 times over 2 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.Heroic. Plan your fights around its cooldown.
RDivine PalmHeroica50s50 mpProtect an allied Hero from death, causing them to be healed for 1200 (+4% per level) if they take fatal damage in the next 3 seconds.Heroic — heals. Time it for the enemy's burst, not for chip damage.
Pick Your TraitTraçoChoose between Transcendence, Iron Fists, and Insight from the Talents panel.Trait. Part of your regular rotation.
Estratégia
1The kit
The kit brings mobility with Radiant Dash and sustain with Breath of Heaven.
- [Q] Radiant Dash — Basic ability — moves you. Keep it to escape unless the kill is certain.
- [W] Breath of Heaven — Basic ability — heals. Time it for the enemy's burst, not for chip damage.
- [E] Deadly Reach — Basic ability. Part of your regular rotation.
- [R] Seven-Sided Strike — Heroic. Plan your fights around its cooldown.
- [R] Divine Palm — Heroic — heals. Time it for the enemy's burst, not for chip damage.
- Pick Your Trait — Trait. Part of your regular rotation.
2Abilities and levels
There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.
3Combos
Without hard crowd control in the kit, your damage depends on positioning: land your abilities when the enemy is committed to something else.
4Heroics
At level 10 you choose between Seven-Sided Strike and Divine Palm. Pick after seeing the enemy team: each solves a different problem.
- Seven-Sided Strike — Heroic. Plan your fights around its cooldown.
- Divine Palm — Heroic — heals. Time it for the enemy's burst, not for chip damage.
Dicas
- Keep Radiant Dash out of your combo unless the kill is certain.
- Use Breath of Heaven reactively, when the enemy commits.
- Practise the combo in a practice game before using it in ranked.
- Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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