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Kharazim · Healer

Kharazim Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

Kharazim is a melee Healer in Heroes of the Storm. In this guide you play it as Healer: your job is to keep your team alive, avoid the enemy dive and add utility. The kit brings mobility with Radiant Dash and sustain with Breath of Heaven. At level 10 you choose between the heroics Divine Palm and Seven-Sided Strike.

Pontos fortes

  • Has escape tools, according to Blizzard's own hero tags.
  • Heals itself, which keeps it in lane longer.
  • Heals allies: keeps the team in fights.
  • Strong gank potential around the map.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • First target for the enemy dive.
  • Melee range: ranged heroes can poke it freely.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • TranscendenceEvery 3rd Basic Attack heals the lowest nearby allied Hero for 104 (+4% per level) and gives 25% increased Move Speed for 2.5 seconds.Traço
  • Iron FistsEvery 3rd Basic Attack deals 110% bonus damage and gives 25% increased Move Speed for 2.5 seconds.Traço
  • InsightQuest: Every 3rd Basic Attack restores 14 (+4% per level) Mana, grants a stack of Insight, and gives 25% increased Movement Speed for 2.5 seconds. Reward: Upon getting 100 stacks of Insight, every 3rd attack also reduces Basic Ability cooldowns by 1.75 seconds.TraçoMissão
  • 1The most damage-focused option at level 1.
  • 4Fits more than one plan at level 4: utility and damage.
  • 7Upgrades Deadly Reach for more utility.
  • 10Fits more than one plan at level 10: damage and survivability.
  • 13Fits more than one plan at level 13: utility and damage.
  • 16Upgrades Radiant Dash for more damage.
  • 20Upgrades Radiant Dash for more utility.

Habilidades

  • QRadiant Dash12s25 mpJump to an allied or enemy unit. Enemies are immediately hit with a Basic Attack. Stores up to 2 charges.Basic ability — moves you. Keep it to escape unless the kill is certain.
  • WBreath of Heaven10s65 mpHeal nearby Heroes for 285 (+4% per level) and give them 15% Movement Speed for 3 seconds.
  • EDeadly Reach10s45 mpKharazim's next Basic Attack increases his Attack Speed and Attack Range by 100% for 2 seconds.
  • RSeven-Sided StrikeHeroica50s77 mpBecome Invulnerable and strike 7 times over 2 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.Heroic. Plan your fights around its cooldown.
  • RDivine PalmHeroica50s50 mpProtect an allied Hero from death, causing them to be healed for 1200 (+4% per level) if they take fatal damage in the next 3 seconds.Heroic — heals. Time it for the enemy's burst, not for chip damage.
  • Pick Your TraitTraçoChoose between Transcendence, Iron Fists, and Insight from the Talents panel.

Estratégia

1Early game

Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.

  • Early talents: Iron Fists and Air Ally.

2Mid game

At level 10, Seven-Sided Strike and Divine Palm change what your team can do: pick the one that answers the enemy's plan.

  • Heroics: Divine Palm and Seven-Sided Strike.

3Late game

Late, you're the enemy's first target: stay behind your frontline and never walk into fog alone.

  • Level 20: Epiphany.

4Team fights

Heal the teammate under pressure, not the one with the lowest bar, and keep Breath of Heaven for burst moments.

Dicas

  • Keep Breath of Heaven for the enemy's burst, not for small damage.
  • Choose between Seven-Sided Strike and Divine Palm after seeing the enemy team.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Keep Radiant Dash for getting out, not for chasing.

Confrontos

Forte contra

  • Blizzard classifies Valla as a Ranged Assassin: once Kharazim is on top of them, that distance stops mattering.

  • Blizzard classifies Xal'atath as a Ranged Assassin: once Kharazim is on top of them, that distance stops mattering.

  • Blizzard classifies Zagara as a Ranged Assassin: once Kharazim is on top of them, that distance stops mattering.

Fraco contra

  • Scroll Of Sealing (root) lets Deckard pin Kharazim down before Radiant Dash gets them out.

  • Soothing Mist (stun) lets Brightwing pin Kharazim down before Radiant Dash gets them out.

  • Massive Shove (stun) lets Stukov pin Kharazim down before Radiant Dash gets them out.

Combina bem com

  • Artanis holds the front line, which gives Kharazim room to play.

  • Anub'arak holds the front line, which gives Kharazim room to play.

  • D.Va holds the front line, which gives Kharazim room to play.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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