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Kharazim · Healer

Kharazim Early Game Guide

Early gameBaseado em dadosMédiaPatch 2.57.0.98304
150Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Early, help your team reach map objectives and mercenary camps with full health and mana.

Pontos fortes

  • Heals itself, which keeps it in lane longer.
  • Has escape tools, according to Blizzard's own hero tags.
  • Heals allies: keeps the team in fights.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Melee range: ranged heroes can poke it freely.
  • First target for the enemy dive.

Builds

Early game talents

EquilibradoRecomendada
Abrir build

Quando usar

Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • TranscendenceEvery 3rd Basic Attack heals the lowest nearby allied Hero for 104 (+4% per level) and gives 25% increased Move Speed for 2.5 seconds.Traço
  • Iron FistsEvery 3rd Basic Attack deals 110% bonus damage and gives 25% increased Move Speed for 2.5 seconds.Traço
  • InsightQuest: Every 3rd Basic Attack restores 14 (+4% per level) Mana, grants a stack of Insight, and gives 25% increased Movement Speed for 2.5 seconds. Reward: Upon getting 100 stacks of Insight, every 3rd attack also reduces Basic Ability cooldowns by 1.75 seconds.TraçoMissão
  • 1The most survivability-focused option at level 1.
  • 4Upgrades Radiant Dash for more survivability.
  • 7Upgrades Radiant Dash for more survivability.
  • 10Fits more than one plan at level 10: damage and survivability.
  • 13Fits more than one plan at level 13: utility and damage.
  • 16Upgrades Radiant Dash for more damage.
  • 20Upgrades Radiant Dash for more utility.

Habilidades

  • QRadiant Dash12s25 mpJump to an allied or enemy unit. Enemies are immediately hit with a Basic Attack. Stores up to 2 charges.
  • WBreath of Heaven10s65 mpHeal nearby Heroes for 285 (+4% per level) and give them 15% Movement Speed for 3 seconds.
  • EDeadly Reach10s45 mpKharazim's next Basic Attack increases his Attack Speed and Attack Range by 100% for 2 seconds.
  • RSeven-Sided StrikeHeroica50s77 mpBecome Invulnerable and strike 7 times over 2 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.Heroic. Plan your fights around its cooldown.
  • RDivine PalmHeroica50s50 mpProtect an allied Hero from death, causing them to be healed for 1200 (+4% per level) if they take fatal damage in the next 3 seconds.Heroic — heals. Time it for the enemy's burst, not for chip damage.
  • Pick Your TraitTraçoChoose between Transcendence, Iron Fists, and Insight from the Talents panel.

Estratégia

1Early talents

The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.

  • Picks: Iron Fists and Air Ally.

2Trading

Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective. The kit brings mobility with Radiant Dash and sustain with Breath of Heaven.

3Soaking and rotations

Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.

4Early objectives

Early, help your team reach map objectives and mercenary camps with full health and mana. Your big moments are level 10, when you pick Seven-Sided Strike or Divine Palm, and level 20, when the heroic gets its upgrade.

Dicas

  • Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.
  • Iron Fists is your first purchase that changes the lane: get it early.
  • Keep Radiant Dash ready when the enemy's gankers are missing.
  • Early, help your team reach map objectives and mercenary camps with full health and mana.

Confrontos

Forte contra

  • Blizzard classifies Valla as a Ranged Assassin: once Kharazim is on top of them, that distance stops mattering.

  • Blizzard classifies Xal'atath as a Ranged Assassin: once Kharazim is on top of them, that distance stops mattering.

  • Blizzard classifies Zagara as a Ranged Assassin: once Kharazim is on top of them, that distance stops mattering.

Fraco contra

  • Scroll Of Sealing (root) lets Deckard pin Kharazim down before Radiant Dash gets them out.

  • Soothing Mist (stun) lets Brightwing pin Kharazim down before Radiant Dash gets them out.

  • Massive Shove (stun) lets Stukov pin Kharazim down before Radiant Dash gets them out.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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