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Morgana · Support

Morgana Guide

Guia completoBaseado em dadosFácilPatch 16.19.1
519Atualizado

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Introdução

Morgana belongs to Riot's Support and Mage classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (450 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Soul Shackles and sustain with Soul Siphon. Its ultimate is Soul Shackles. Riot rates it 1/10 in attack, 8/10 in magic, 6/10 in defense and 1/10 in difficulty.

Pontos fortes

  • High magic damage: Riot rates it 8/10 in magic.
  • Crowd control: Soul Shackles applies a stun to set up kills.
  • Sustain from Soul Siphon.
  • Soul Shackles hits several enemies: a strong team fight tool.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SuportePrincipal100 % das partidas

Itens iniciais

Atlas MundialPoção de Vida

Itens principais

  1. 1Regenerador de Pedra Lunar
  2. 2Ecos de Helia
  3. 3Mandato Imperial

Botas

Botas Ionianas da Lucidez

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.Cajado do VazioAgainst tanky teams.

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Determinação

PrecisãoDominaçãoInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Exaustão

Habilidades

  • Sifão da AlmaPassivaMorgana drena o espírito dos inimigos, curando-se conforme causa dano a Campeões, tropas grandes e monstros médios e grandes da selva.Passive — heals. It works on its own: play around it.
  • QLigação das Trevas10s50/55/60/65/70 mpMorgana prende um inimigo no lugar com magia sombria, forçando-o a sentir a dor que provocou e causando Dano Mágico.
    Tempo de recarga
    10
    Custo
    50·55·60·65·70
    Alcance
    1250
  • WSombra Atormentada12s70/80/90/100/110 mpMorgana conjura uma sombra amaldiçoada em uma área, causando dano aos inimigos que ousarem permanecer em seu círculo sombrio. Eles sofrem Dano Mágico ao longo do tempo, que aumenta quanto mais suas Vidas estiverem baixas.
    Tempo de recarga
    12
    Custo
    70·80·90·100·110
    Alcance
    900
  • EEscudo Negro26/23.5/21/18.5/16s80 mpMorgana abençoa um aliado com uma barreira protetora de fogo estelar que absorve Dano Mágico e efeitos de desarme até que quebre.
    Tempo de recarga
    26·23.5·21·18.5·16
    Custo
    80
    Alcance
    800
  • RGrilhões da AlmaSuprema120/110/100s100 mpMorgana libera a força total de seu poder celestial conforme desprende suas asas e flutua acima do chão. Ela lança correntes de dor sombria nos Campeões inimigos próximos, ganhando Velocidade de Movimento. As correntes causam Lentidão e um dano inicial. Depois de um intervalo, atordoam quem não conseguir quebrá-las.
    Tempo de recarga
    120·110·100
    Custo
    100
    Alcance
    625
    Ultimate — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.

Estratégia

1Early game

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

  • Early items: Kindlegem and Bandleglass Mirror.

2Mid game

In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Soul Shackles comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.

  • Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.

3Late game

Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Protect whoever the enemy dives: Soul Shackles on the diver is worth more than any damage you could deal.

5Playing against Morgana

Riot's own advice for facing this champion:

  • Tormented Shadow deals tons of damage to units missing large amounts of Health. When low on Health, be wary of Morgana's attempts to trap you within its reach.
  • Morgana often needs to land Dark Binding to setup her other attacks. Use your minions as shields against Dark Binding.
  • Black Shield makes Morgana immune to disabling effects, but can be broken with magic damage.

Dicas

  • Shrewd use of Black Shield can determine the outcome of team fights.
  • Items that provide survivability allow Morgana to become extremely difficult to kill in conjunction with Black Shield and Soul Shackles.
  • Tormented Shadow is an excellent farming tool if you're by yourself in a lane.
  • Save Soul Shackles to answer the enemy engage when you're behind, and to start fights when you're ahead.
  • Buy a Control Ward every time you go back: it's the cheapest way to win vision.
  • After the laning phase, move with your jungler — two players warding are much safer than one.

Confrontos

Forte contra

  • Morgana attacks from 450 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.

  • Morgana attacks from 450 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.

  • Morgana attacks from 450 units and Braum from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Equinox silences Morgana, whose damage comes from abilities.

  • Decisive Strike silences Morgana, whose damage comes from abilities.

  • Reap silences Morgana, whose damage comes from abilities.

Combina bem com

  • Black Shield from Morgana keeps Xayah alive, and Xayah is the damage the team needs to protect.

  • Black Shield from Morgana keeps Teemo alive, and Teemo is the damage the team needs to protect.

  • Black Shield from Morgana keeps Kai'Sa alive, and Kai'Sa is the damage the team needs to protect.

Mudanças

  1. Guide created for patch 16.19.1.

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