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Iso · Duelist

Iso abilities explained

Habilidades e combosBaseado em dadosMédiaPatch 13.06
587Atualizado

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Introdução

Iso is a duelist in Valorant. Chinese fixer for hire Iso falls into a flow state to dismantle the opposition. Reconfiguring ambient energy into bulletproof protection, he advances with focus towards his next duel to the death. Buy order in the round: E > C > Q. The ultimate, Kill Contract, is charged with ultimate points.

Pontos fortes

  • Brings healing: Kill Contract (X).
  • Brings damage: Double Tap (E).
  • Brings walls: Contingency (C).
  • Brings suppression: Undercut (Q).

Pontos fracos

  • No movement in the kit, which a duelist usually has: lean on your team for it.
  • No blind in the kit, which a duelist usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Iso standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Double Tap (E) first: it is the ability that covers what a duelist needs most.

Rodada de pistolas

GhostSilenced and accurate, with enough credits left for an ability. 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.

Eco ou rodada bônus

SpectreCheap, accurate while moving close up and silenced: good to take space on a bonus round. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomMore fire rate and a bigger magazine for close sites and spray transfers. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.JudgeFor sites with tight corners on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.OperatorIf you are the team's sniper: opening picks with the most damage in the game. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C·C·
Q··Q
EE··

Habilidades

  • CContingênciaEQUIPE para reunir energia prismática. DISPARE para enviar à frente uma parede de energia indestrutível que bloqueia balas. Use o DISPARO ALTERNATIVO para enviar uma versão mais lenta da parede.Buy it second in the round. Block a path to split the enemy or to plant and defuse safely.
  • QCentelha DebilitanteEQUIPE um feixe molecular. DISPARE para lançá-lo à frente e aplicar Vulnerabilidade e Supressão por um curto período a todos os jogadores que tocar. O feixe pode atravessar objetos sólidos, inclusive paredes.Buy it third in the round. Suppress before the fight: enemies cannot use abilities to escape.
  • EFluxo ProtetorComece INSTANTANEAMENTE a canalizar seu foco. Com o foco ativado: receba um escudo que absorve uma instância de dano de qualquer fonte, recarregue mais rápido e entre em um estado de fluxo. Inimigos que você abate ou a quem causa dano durante esse tempo geram um orbe de energia. Atirar nesse orbe renova seu estado de fluxo e seu escudo existente ou concede outro.Buy it first in the round. Clear corners and stop the plant or the defuse.
  • XContrato de AbateSupremaEQUIPE uma arena interdimensional. DISPARE para lançar uma coluna de energia pelo campo de batalha que puxa você e o primeiro inimigo atingido por ela para a arena para duelarem até a morte após curar vocês dois.Ultimate (X): charged with ultimate points, not bought. Heal between fights, not during them: an ally at full health wins the next duel.

Estratégia

1C · Contingency

EQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets. ALT FIRE to push out a slower version of the wall.

  • Block a path to split the enemy or to plant and defuse safely.

2Q · Undercut

EQUIP a molecular bolt. FIRE to throw it forward, briefly applying Vulnerable & Suppress to all players it touches. The bolt can pass through solid objects, including walls.

  • Suppress before the fight: enemies cannot use abilities to escape.

3E · Double Tap

INSTANTLY start channeling your focus. Once focused: gain a shield which absorbs one instance of damage from any source, reload more quickly, and enter a flow state during which downed enemies you kill or damage spawn an energy orb. Shooting this orb refreshes your flow state and your existing shield, or grants another.

  • Clear corners and stop the plant or the defuse.

4X · Kill Contract

EQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling and healing both you and the first enemy hit into the arena to duel to the death.

  • Heal between fights, not during them: an ally at full health wins the next duel.

Dicas

  • Buy your mobility first every round: it is what lets you take a fight and survive it.
  • Talk as you enter: calling how many are on site is as useful as the kill.

Confrontos

Forte contra

  • Undercut (Q) suppresses Jett: no Updraft (Q) to escape the fight.

  • Undercut (Q) suppresses Neon: no High Gear (E) to escape the fight.

  • Undercut (Q) suppresses Waylay: no Lightspeed (Q) to escape the fight.

  • Undercut (Q) suppresses Yoru: no GATECRASH (E) to escape the fight.

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Iso's kit does not have.

  • Brings blind with Flashpoint (Q), which Iso's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Iso's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Iso's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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