Mais guias de Iso
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Introdução
Iso is a duelist in Valorant. Chinese fixer for hire Iso falls into a flow state to dismantle the opposition. Reconfiguring ambient energy into bulletproof protection, he advances with focus towards his next duel to the death. Buy order in the round: E > C > Q. The ultimate, Kill Contract, is charged with ultimate points.
Pontos fortes
- Brings healing: Kill Contract (X).
- Brings damage: Double Tap (E).
- Brings walls: Contingency (C).
- Brings suppression: Undercut (Q).
Pontos fracos
- No movement in the kit, which a duelist usually has: lean on your team for it.
- No blind in the kit, which a duelist usually has: lean on your team for it.
- No ability that reveals enemies: your information comes from teammates and sound.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Iso standard buys
Quando usar
The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Double Tap (E) first: it is the ability that covers what a duelist needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Habilidades
CContingênciaEQUIPE para reunir energia prismática. DISPARE para enviar à frente uma parede de energia indestrutível que bloqueia balas. Use o DISPARO ALTERNATIVO para enviar uma versão mais lenta da parede.Buy it second in the round. Block a path to split the enemy or to plant and defuse safely.
QCentelha DebilitanteEQUIPE um feixe molecular. DISPARE para lançá-lo à frente e aplicar Vulnerabilidade e Supressão por um curto período a todos os jogadores que tocar. O feixe pode atravessar objetos sólidos, inclusive paredes.Buy it third in the round. Suppress before the fight: enemies cannot use abilities to escape.
EFluxo ProtetorComece INSTANTANEAMENTE a canalizar seu foco. Com o foco ativado: receba um escudo que absorve uma instância de dano de qualquer fonte, recarregue mais rápido e entre em um estado de fluxo. Inimigos que você abate ou a quem causa dano durante esse tempo geram um orbe de energia. Atirar nesse orbe renova seu estado de fluxo e seu escudo existente ou concede outro.Buy it first in the round. Clear corners and stop the plant or the defuse.
XContrato de AbateSupremaEQUIPE uma arena interdimensional. DISPARE para lançar uma coluna de energia pelo campo de batalha que puxa você e o primeiro inimigo atingido por ela para a arena para duelarem até a morte após curar vocês dois.Ultimate (X): charged with ultimate points, not bought. Heal between fights, not during them: an ally at full health wins the next duel.
Estratégia
1C · Contingency
EQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets. ALT FIRE to push out a slower version of the wall.
- Block a path to split the enemy or to plant and defuse safely.
2Q · Undercut
EQUIP a molecular bolt. FIRE to throw it forward, briefly applying Vulnerable & Suppress to all players it touches. The bolt can pass through solid objects, including walls.
- Suppress before the fight: enemies cannot use abilities to escape.
3E · Double Tap
INSTANTLY start channeling your focus. Once focused: gain a shield which absorbs one instance of damage from any source, reload more quickly, and enter a flow state during which downed enemies you kill or damage spawn an energy orb. Shooting this orb refreshes your flow state and your existing shield, or grants another.
- Clear corners and stop the plant or the defuse.
4X · Kill Contract
EQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling and healing both you and the first enemy hit into the arena to duel to the death.
- Heal between fights, not during them: an ally at full health wins the next duel.
Dicas
- Buy your mobility first every round: it is what lets you take a fight and survive it.
- Talk as you enter: calling how many are on site is as useful as the kill.
Confrontos
Forte contra
Undercut (Q) suppresses Jett: no Updraft (Q) to escape the fight.
Undercut (Q) suppresses Neon: no High Gear (E) to escape the fight.
Undercut (Q) suppresses Waylay: no Lightspeed (Q) to escape the fight.
Undercut (Q) suppresses Yoru: no GATECRASH (E) to escape the fight.
Combina bem com
Brings vision-blocking smoke with Nebula / Dissipate (E), which Iso's kit does not have.
Brings blind with Flashpoint (Q), which Iso's kit does not have.
Brings information (reveals enemies) with Trapwire (C), which Iso's kit does not have.
Brings traps and set-ups with Trademark (C), which Iso's kit does not have.
Mudanças
- Guide created for patch 13.06.
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