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Iso · Duelist

Iso synergies and matchups

ConfrontosBaseado em dadosMédiaPatch 13.06
296Atualizado

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Introdução

Iso is a duelist in Valorant. Chinese fixer for hire Iso falls into a flow state to dismantle the opposition. Reconfiguring ambient energy into bulletproof protection, he advances with focus towards his next duel to the death. Riot publishes no match data for Valorant, so nothing here is a win rate: it is what each kit brings, read from the abilities themselves.

Pontos fortes

  • Brings healing: Kill Contract (X).
  • Brings damage: Double Tap (E).

Pontos fracos

  • No movement in the kit, which a duelist usually has: lean on your team for it.
  • No blind in the kit, which a duelist usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Iso standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Double Tap (E) first: it is the ability that covers what a duelist needs most.

Rodada de pistolas

GhostSilenced and accurate, with enough credits left for an ability. 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.

Eco ou rodada bônus

SpectreCheap, accurate while moving close up and silenced: good to take space on a bonus round. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomMore fire rate and a bigger magazine for close sites and spray transfers. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.JudgeFor sites with tight corners on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.OperatorIf you are the team's sniper: opening picks with the most damage in the game. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C·C·
Q··Q
EE··

Habilidades

  • CContingênciaEQUIPE para reunir energia prismática. DISPARE para enviar à frente uma parede de energia indestrutível que bloqueia balas. Use o DISPARO ALTERNATIVO para enviar uma versão mais lenta da parede.
  • QCentelha DebilitanteEQUIPE um feixe molecular. DISPARE para lançá-lo à frente e aplicar Vulnerabilidade e Supressão por um curto período a todos os jogadores que tocar. O feixe pode atravessar objetos sólidos, inclusive paredes.
  • EFluxo ProtetorComece INSTANTANEAMENTE a canalizar seu foco. Com o foco ativado: receba um escudo que absorve uma instância de dano de qualquer fonte, recarregue mais rápido e entre em um estado de fluxo. Inimigos que você abate ou a quem causa dano durante esse tempo geram um orbe de energia. Atirar nesse orbe renova seu estado de fluxo e seu escudo existente ou concede outro.
  • XContrato de AbateSupremaEQUIPE uma arena interdimensional. DISPARE para lançar uma coluna de energia pelo campo de batalha que puxa você e o primeiro inimigo atingido por ela para a arena para duelarem até a morte após curar vocês dois.

Estratégia

1What the team needs next to you

Iso does not bring vision-blocking smoke, blind, information (reveals enemies), traps and set-ups and crowd control (concuss, detain): pick teammates who do.

  • Astra: Brings vision-blocking smoke with Nebula / Dissipate (E), which Iso's kit does not have.
  • Breach: Brings blind with Flashpoint (Q), which Iso's kit does not have.
  • Cypher: Brings information (reveals enemies) with Trapwire (C), which Iso's kit does not have.
  • Chamber: Brings traps and set-ups with Trademark (C), which Iso's kit does not have.

2Who you shut down

  • Jett: Undercut (Q) suppresses Jett: no Updraft (Q) to escape the fight.
  • Neon: Undercut (Q) suppresses Neon: no High Gear (E) to escape the fight.
  • Waylay: Undercut (Q) suppresses Waylay: no Lightspeed (Q) to escape the fight.
  • Yoru: Undercut (Q) suppresses Yoru: no GATECRASH (E) to escape the fight.

Dicas

  • Buy your mobility first every round: it is what lets you take a fight and survive it.

Confrontos

Forte contra

  • Undercut (Q) suppresses Jett: no Updraft (Q) to escape the fight.

  • Undercut (Q) suppresses Neon: no High Gear (E) to escape the fight.

  • Undercut (Q) suppresses Waylay: no Lightspeed (Q) to escape the fight.

  • Undercut (Q) suppresses Yoru: no GATECRASH (E) to escape the fight.

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Iso's kit does not have.

  • Brings blind with Flashpoint (Q), which Iso's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Iso's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Iso's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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