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KAY/O · Initiator

KAY/O abilities explained

Habilidades e combosBaseado em dadosMédiaPatch 13.06
6,2 milAtualizado

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Introdução

KAY/O is an initiator in Valorant. KAY/O is a machine of war built for a single purpose: neutralizing radiants. His power to Suppress enemy abilities dismantles his opponents' capacity to fight back, securing him and his allies the ultimate edge. Buy order in the round: Q > C > E. The ultimate, NULL/cmd, is charged with ultimate points.

Pontos fortes

  • Brings blind: FLASH/drive (Q).
  • Brings damage: FRAG/ment (C) and FLASH/drive (Q).
  • Brings suppression: ZERO/point (E) and NULL/cmd (X).
  • Brings buffs for the team: NULL/cmd (X).

Pontos fracos

  • No information (reveals enemies) in the kit, which an initiator usually has: lean on your team for it.
  • No crowd control (concuss, detain) in the kit, which an initiator usually has: lean on your team for it.

Builds

KAY/O standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy FLASH/drive (Q) first: it is the ability that covers what an initiator needs most.

Rodada de pistolas

ClassicThe free pistol, so the credits go to your utility and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

MarshalCheap and deadly at range: keeps you useful on an eco while your utility does the work. 950 credits. 202 head / 101 body up to 50 m; 1.5 shots/s, 5-round magazine, medium wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomSilenced and with a big magazine: good to clear a site after your blind. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.BulldogA cheaper rifle for force buys. 2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.GuardianSemi-automatic with high penetration: for long sightlines when you cannot afford a Vandal. 2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C·C·
QQ··
E··E

Habilidades

  • CFRAG/mentoEQUIPE um fragmento explosivo. DISPARE para lançar. Use o DISPARO ALTERNATIVO para arremessar a curta distância. O fragmento se fixa ao chão e explode várias vezes, causando dano quase letal no centro de cada explosão.Buy it second in the round. Clear corners and stop the plant or the defuse.
  • QGRANADA/clarãoEQUIPE uma granada de clarão. DISPARE para jogá-la por cima. Use o DISPARO ALTERNATIVO para arremessar a curta distância uma versão mais fraca que explode mais rápido. A granada de clarão explode após um curto período, Cegando qualquer um que estiver na linha de visão.Buy it first in the round. Throw it so it pops as you or a teammate peek; call it before.
  • EPONTO/zeroEQUIPE uma lâmina de supressão. DISPARE para lançar. A lâmina se fixa à primeira superfície que atingir e explode, Suprimindo qualquer um que estiver dentro do raio da explosão. Inimigos podem destruir a lâmina.Buy it third in the round. Suppress before the fight: enemies cannot use abilities to escape.
  • XANULAR/cmdSupremaINSTANTANEAMENTE sobrecarrega com energia de Radianita polarizada que emite grandes pulsos energéticos em um raio enorme a partir de onde KAY/O estiver. Inimigos atingidos pelos pulsos são Suprimidos por um curto período. Enquanto estiver sobrecarregado, KAY/O recebe Estimulante de Combate e pode ser reestabilizado se for abatido.Ultimate (X): charged with ultimate points, not bought. Suppress before the fight: enemies cannot use abilities to escape.

Estratégia

1C · FRAG/ment

EQUIP an explosive fragment. FIRE to throw. ALT FIRE to lob. The fragment sticks to the floor and explodes multiple times, dealing near lethal damage at the center with each explosion.

  • Clear corners and stop the plant or the defuse.

2Q · FLASH/drive

EQUIP a flash grenade. FIRE to overhand throw. ALT FIRE to lob a weaker version that explodes quickly. The flash grenade explodes after a short fuse, Blinding anyone in line of sight.

  • Throw it so it pops as you or a teammate peek; call it before.
  • Clear corners and stop the plant or the defuse.

3E · ZERO/point

EQUIP a suppression blade. FIRE to throw. The blade sticks to the first surface it hits, winds up, and Suppresses anyone in the radius of the explosion. Enemies can destroy this blade.

  • Suppress before the fight: enemies cannot use abilities to escape.

4X · NULL/cmd

INSTANTLY overload with polarized radianite energy that pulses from KAY/O in a massive radius. Enemies hit with pulses are Suppressed for a short duration. While overloaded, KAY/O gains Combat Stim and can be re-stabilized if downed.

  • Suppress before the fight: enemies cannot use abilities to escape.
  • Use it before a fight so your team shoots faster.

Dicas

  • Learn two or three lineups per map for your recon ability: they are worth more than a good aim.
  • Your utility is for the team: an unused flash at the end of the round is a wasted purchase.

Confrontos

Forte contra

  • ZERO/point (E) suppresses Jett: no Updraft (Q) to escape the fight.

  • ZERO/point (E) suppresses Neon: no High Gear (E) to escape the fight.

  • ZERO/point (E) suppresses Waylay: no Lightspeed (Q) to escape the fight.

  • ZERO/point (E) suppresses Yoru: no GATECRASH (E) to escape the fight.

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which KAY/O's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which KAY/O's kit does not have.

  • Brings traps and set-ups with Trademark (C), which KAY/O's kit does not have.

  • Brings healing with M-pulse (C), which KAY/O's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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