Mais guias de KAY/O
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Introdução
KAY/O is an initiator in Valorant. KAY/O is a machine of war built for a single purpose: neutralizing radiants. His power to Suppress enemy abilities dismantles his opponents' capacity to fight back, securing him and his allies the ultimate edge.
Pontos fortes
- Brings blind: FLASH/drive (Q).
- Brings damage: FRAG/ment (C) and FLASH/drive (Q).
- Brings suppression: ZERO/point (E) and NULL/cmd (X).
- Brings buffs for the team: NULL/cmd (X).
Pontos fracos
- No information (reveals enemies) in the kit, which an initiator usually has: lean on your team for it.
- No crowd control (concuss, detain) in the kit, which an initiator usually has: lean on your team for it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
KAY/O standard buys
Quando usar
The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy FLASH/drive (Q) first: it is the ability that covers what an initiator needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Habilidades
CFRAG/mentoEQUIPE um fragmento explosivo. DISPARE para lançar. Use o DISPARO ALTERNATIVO para arremessar a curta distância. O fragmento se fixa ao chão e explode várias vezes, causando dano quase letal no centro de cada explosão.Buy it second in the round. Clear corners and stop the plant or the defuse.
QGRANADA/clarãoEQUIPE uma granada de clarão. DISPARE para jogá-la por cima. Use o DISPARO ALTERNATIVO para arremessar a curta distância uma versão mais fraca que explode mais rápido. A granada de clarão explode após um curto período, Cegando qualquer um que estiver na linha de visão.Buy it first in the round. Throw it so it pops as you or a teammate peek; call it before.
EPONTO/zeroEQUIPE uma lâmina de supressão. DISPARE para lançar. A lâmina se fixa à primeira superfície que atingir e explode, Suprimindo qualquer um que estiver dentro do raio da explosão. Inimigos podem destruir a lâmina.Buy it third in the round. Suppress before the fight: enemies cannot use abilities to escape.
XANULAR/cmdSupremaINSTANTANEAMENTE sobrecarrega com energia de Radianita polarizada que emite grandes pulsos energéticos em um raio enorme a partir de onde KAY/O estiver. Inimigos atingidos pelos pulsos são Suprimidos por um curto período. Enquanto estiver sobrecarregado, KAY/O recebe Estimulante de Combate e pode ser reestabilizado se for abatido.Ultimate (X): charged with ultimate points, not bought. Suppress before the fight: enemies cannot use abilities to escape.
Estratégia
1The initiator's job
Your job is to open the way with information and utility: find where the enemies are, push them off their angles and set up your duelist's entry.
2What the role needs, and what the kit brings
- information (reveals enemies): not in the kit.
- blind: FLASH/drive (Q).
- crowd control (concuss, detain): not in the kit.
- damage: FRAG/ment (C) and FLASH/drive (Q).
- slows: not in the kit.
3On attack
- Use your information ability first, then the one that clears angles: first know where they are, then take them out of the fight.
- Coordinate your blind or concuss with the entry: call it out loud before you throw it.
- After the plant, keep part of your utility to stop the defuse.
4On defense
- Gather information early with your recon to know where the attack is going, and rotate accordingly.
- Your utility is the best retake tool on the team: save it when the site is lost.
Dicas
- Learn two or three lineups per map for your recon ability: they are worth more than a good aim.
- Your utility is for the team: an unused flash at the end of the round is a wasted purchase.
Confrontos
Forte contra
ZERO/point (E) suppresses Jett: no Updraft (Q) to escape the fight.
ZERO/point (E) suppresses Neon: no High Gear (E) to escape the fight.
ZERO/point (E) suppresses Waylay: no Lightspeed (Q) to escape the fight.
ZERO/point (E) suppresses Yoru: no GATECRASH (E) to escape the fight.
Combina bem com
Brings vision-blocking smoke with Nebula / Dissipate (E), which KAY/O's kit does not have.
Brings information (reveals enemies) with Trapwire (C), which KAY/O's kit does not have.
Brings traps and set-ups with Trademark (C), which KAY/O's kit does not have.
Brings healing with M-pulse (C), which KAY/O's kit does not have.
Mudanças
- Guide created for patch 13.06.
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