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KAY/O · Initiator

KAY/O as an initiator

FunçãoBaseado em dadosMédiaPatch 13.06
9,6 milAtualizado

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Introdução

KAY/O is an initiator in Valorant. KAY/O is a machine of war built for a single purpose: neutralizing radiants. His power to Suppress enemy abilities dismantles his opponents' capacity to fight back, securing him and his allies the ultimate edge.

Pontos fortes

  • Brings blind: FLASH/drive (Q).
  • Brings damage: FRAG/ment (C) and FLASH/drive (Q).
  • Brings suppression: ZERO/point (E) and NULL/cmd (X).
  • Brings buffs for the team: NULL/cmd (X).

Pontos fracos

  • No information (reveals enemies) in the kit, which an initiator usually has: lean on your team for it.
  • No crowd control (concuss, detain) in the kit, which an initiator usually has: lean on your team for it.

Builds

KAY/O standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy FLASH/drive (Q) first: it is the ability that covers what an initiator needs most.

Rodada de pistolas

ClassicThe free pistol, so the credits go to your utility and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

MarshalCheap and deadly at range: keeps you useful on an eco while your utility does the work. 950 credits. 202 head / 101 body up to 50 m; 1.5 shots/s, 5-round magazine, medium wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomSilenced and with a big magazine: good to clear a site after your blind. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.BulldogA cheaper rifle for force buys. 2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.GuardianSemi-automatic with high penetration: for long sightlines when you cannot afford a Vandal. 2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C·C·
QQ··
E··E

Habilidades

  • CFRAG/mentoEQUIPE um fragmento explosivo. DISPARE para lançar. Use o DISPARO ALTERNATIVO para arremessar a curta distância. O fragmento se fixa ao chão e explode várias vezes, causando dano quase letal no centro de cada explosão.Buy it second in the round. Clear corners and stop the plant or the defuse.
  • QGRANADA/clarãoEQUIPE uma granada de clarão. DISPARE para jogá-la por cima. Use o DISPARO ALTERNATIVO para arremessar a curta distância uma versão mais fraca que explode mais rápido. A granada de clarão explode após um curto período, Cegando qualquer um que estiver na linha de visão.Buy it first in the round. Throw it so it pops as you or a teammate peek; call it before.
  • EPONTO/zeroEQUIPE uma lâmina de supressão. DISPARE para lançar. A lâmina se fixa à primeira superfície que atingir e explode, Suprimindo qualquer um que estiver dentro do raio da explosão. Inimigos podem destruir a lâmina.Buy it third in the round. Suppress before the fight: enemies cannot use abilities to escape.
  • XANULAR/cmdSupremaINSTANTANEAMENTE sobrecarrega com energia de Radianita polarizada que emite grandes pulsos energéticos em um raio enorme a partir de onde KAY/O estiver. Inimigos atingidos pelos pulsos são Suprimidos por um curto período. Enquanto estiver sobrecarregado, KAY/O recebe Estimulante de Combate e pode ser reestabilizado se for abatido.Ultimate (X): charged with ultimate points, not bought. Suppress before the fight: enemies cannot use abilities to escape.

Estratégia

1The initiator's job

Your job is to open the way with information and utility: find where the enemies are, push them off their angles and set up your duelist's entry.

2What the role needs, and what the kit brings

  • information (reveals enemies): not in the kit.
  • blind: FLASH/drive (Q).
  • crowd control (concuss, detain): not in the kit.
  • damage: FRAG/ment (C) and FLASH/drive (Q).
  • slows: not in the kit.

3On attack

  • Use your information ability first, then the one that clears angles: first know where they are, then take them out of the fight.
  • Coordinate your blind or concuss with the entry: call it out loud before you throw it.
  • After the plant, keep part of your utility to stop the defuse.

4On defense

  • Gather information early with your recon to know where the attack is going, and rotate accordingly.
  • Your utility is the best retake tool on the team: save it when the site is lost.

Dicas

  • Learn two or three lineups per map for your recon ability: they are worth more than a good aim.
  • Your utility is for the team: an unused flash at the end of the round is a wasted purchase.

Confrontos

Forte contra

  • ZERO/point (E) suppresses Jett: no Updraft (Q) to escape the fight.

  • ZERO/point (E) suppresses Neon: no High Gear (E) to escape the fight.

  • ZERO/point (E) suppresses Waylay: no Lightspeed (Q) to escape the fight.

  • ZERO/point (E) suppresses Yoru: no GATECRASH (E) to escape the fight.

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which KAY/O's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which KAY/O's kit does not have.

  • Brings traps and set-ups with Trademark (C), which KAY/O's kit does not have.

  • Brings healing with M-pulse (C), which KAY/O's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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