Mais guias de Yoru
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Yoru is a duelist in Valorant. Japanese native Yoru rips holes straight through reality to infiltrate enemy lines unseen. Using deception and aggression in equal measure, he gets the drop on each target before they know where to look. Every number below comes from the game's own weapon data: damage by body part and distance, fire rate, magazine and price.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Yoru standard buysEquilibradoRecomendadaThe usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy GATECRASH (E) first: it is the ability that covers what a duelist needs most.
- Yoru: aggressive entryOfensivoAvançadaFor confident entries: the Sheriff wins pistol rounds and ecos with a single headshot, the Judge takes close sites on a bonus, and the Operator gives the opening pick when the team plays around you. Full buy: 5,700 credits with heavy armor.
- Yoru force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.
Builds
Yoru standard buys
Quando usar
The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy GATECRASH (E) first: it is the ability that covers what a duelist needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Yoru: aggressive entry
Quando usar
For confident entries: the Sheriff wins pistol rounds and ecos with a single headshot, the Judge takes close sites on a bonus, and the Operator gives the opening pick when the team plays around you. Full buy: 5,700 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Operator4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Yoru force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Bulldog2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.
- 2Escudo Regenerativo650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
CDistraçãoEQUIPE um eco dimensional que se transforma em uma cópia do Yoru quando ativado. DISPARE para ativar a cópia e fazê-la avançar. Use o DISPARO ALTERNATIVO para posicionar um eco inativo. USE para transformar o eco inativo em uma cópia e fazê-la avançar. As cópias explodem e Cegam os inimigos quando destruídas por eles.
QPonto CegoEQUIPE para arrancar um fragmento dimensional instável da realidade. DISPARE para lançar o fragmento, ativando um clarão que se dissipa ao atingir uma superfície sólida.
EPassagem DimensionalEQUIPE um fluxo dimensional. DISPARE para lançá-lo à frente. Use o DISPARO ALTERNATIVO para posicionar um fluxo imóvel. ATIVE para se teleportar até ele. USE para acionar um teleporte falso. Uma carga de PASSAGEM DIMENSIONAL é restaurada a cada dois abates.
XEspionagem DimensionalSupremaEQUIPE uma máscara para olhar por entre as dimensões. DISPARE para entrar na dimensão do Yoru, onde você não poderá ser afetado nem visto pelos inimigos lá fora. REATIVE para sair da dimensão do Yoru mais cedo.
Estratégia
1Pistol round
silenced and accurate, with enough credits left for an ability.
- Ghost: 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.
- Sheriff: 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.
2Eco and bonus
cheap, accurate while moving close up and silenced: good to take space on a bonus round.
- Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.
- Judge: 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.
- Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.
3Full buy
the same head damage at every distance: a one-tap at any range rewards the duelist who peeks first.
- Vandal: 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- Phantom: 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
- Judge: 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.
- Operator: 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
4Shields
Which shield to pair with each buy:
- Light Armor: 400 credits: absorbs 66% of the damage, up to 25.
- Regen Shield: 650 credits: absorbs 100% of the damage, up to 50, and regenerates.
- Heavy Armor: 1,000 credits: absorbs 66% of the damage, up to 50.
5Abilities
Buy order for Yoru: E > C > Q.
- GATECRASH (E)
- FAKEOUT (C)
- BLINDSIDE (Q)
Dicas
- Buy your abilities before the gun on an eco: they cost less and win more fights.
- Buy as a team: five half buys lose to five full buys.
Confrontos
Fraco contra
Undercut (Q) suppresses: while it lasts, Yoru cannot use GATECRASH (E) to escape.
ZERO/point (E) suppresses: while it lasts, Yoru cannot use GATECRASH (E) to escape.
Stealth Drone (C) suppresses: while it lasts, Yoru cannot use GATECRASH (E) to escape.
Combina bem com
Brings vision-blocking smoke with Nebula / Dissipate (E), which Yoru's kit does not have.
Brings information (reveals enemies) with Trapwire (C), which Yoru's kit does not have.
Brings traps and set-ups with Trademark (C), which Yoru's kit does not have.
Brings healing with M-pulse (C), which Yoru's kit does not have.
Mudanças
- Guide created for patch 13.06.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.











