Mais guias de Yoru
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Yoru is a duelist in Valorant. Japanese native Yoru rips holes straight through reality to infiltrate enemy lines unseen. Using deception and aggression in equal measure, he gets the drop on each target before they know where to look. Buy order in the round: E > C > Q. The ultimate, DIMENSIONAL DRIFT, is charged with ultimate points.
Pontos fortes
- Brings movement: GATECRASH (E).
- Brings blind: FAKEOUT (C) and BLINDSIDE (Q).
- Brings damage: FAKEOUT (C).
Pontos fracos
- No healing in the kit, which a duelist usually has: lean on your team for it.
- No ability that reveals enemies: your information comes from teammates and sound.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Yoru standard buys
Quando usar
The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy GATECRASH (E) first: it is the ability that covers what a duelist needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Habilidades
CDistraçãoEQUIPE um eco dimensional que se transforma em uma cópia do Yoru quando ativado. DISPARE para ativar a cópia e fazê-la avançar. Use o DISPARO ALTERNATIVO para posicionar um eco inativo. USE para transformar o eco inativo em uma cópia e fazê-la avançar. As cópias explodem e Cegam os inimigos quando destruídas por eles.Buy it second in the round. Throw it so it pops as you or a teammate peek; call it before.
QPonto CegoEQUIPE para arrancar um fragmento dimensional instável da realidade. DISPARE para lançar o fragmento, ativando um clarão que se dissipa ao atingir uma superfície sólida.Buy it third in the round. Throw it so it pops as you or a teammate peek; call it before.
EPassagem DimensionalEQUIPE um fluxo dimensional. DISPARE para lançá-lo à frente. Use o DISPARO ALTERNATIVO para posicionar um fluxo imóvel. ATIVE para se teleportar até ele. USE para acionar um teleporte falso. Uma carga de PASSAGEM DIMENSIONAL é restaurada a cada dois abates.Buy it first in the round. Save it to escape or to take a position the enemy does not expect.
XEspionagem DimensionalSupremaEQUIPE uma máscara para olhar por entre as dimensões. DISPARE para entrar na dimensão do Yoru, onde você não poderá ser afetado nem visto pelos inimigos lá fora. REATIVE para sair da dimensão do Yoru mais cedo.Ultimate (X): charged with ultimate points, not bought.
Estratégia
1C · FAKEOUT
EQUIP an echo that transforms into a mirror image of Yoru when activated. FIRE to instantly activate the mirror image and send it forward. ALT FIRE to place an inactive echo. USE to transform an inactive echo into a mirror image and send it forward. Mirror images explode in a Blinding flash when destroyed by enemies.
- Throw it so it pops as you or a teammate peek; call it before.
- Clear corners and stop the plant or the defuse.
2Q · BLINDSIDE
EQUIP to rip an unstable dimensional fragment from reality. FIRE to throw the fragment, activating a flash that winds up once it collides with a hard surface.
- Throw it so it pops as you or a teammate peek; call it before.
3E · GATECRASH
EQUIP a rift tether FIRE to send the tether forward. ALT FIRE to place a stationary tether. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport. GATECRASH resets a charge every two kills.
- Save it to escape or to take a position the enemy does not expect.
4X · DIMENSIONAL DRIFT
EQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside. REACTIVATE to exit Yoru's dimension early.
Dicas
- Buy your mobility first every round: it is what lets you take a fight and survive it.
- Talk as you enter: calling how many are on site is as useful as the kill.
Confrontos
Fraco contra
Undercut (Q) suppresses: while it lasts, Yoru cannot use GATECRASH (E) to escape.
ZERO/point (E) suppresses: while it lasts, Yoru cannot use GATECRASH (E) to escape.
Stealth Drone (C) suppresses: while it lasts, Yoru cannot use GATECRASH (E) to escape.
Combina bem com
Brings vision-blocking smoke with Nebula / Dissipate (E), which Yoru's kit does not have.
Brings information (reveals enemies) with Trapwire (C), which Yoru's kit does not have.
Brings traps and set-ups with Trademark (C), which Yoru's kit does not have.
Brings healing with M-pulse (C), which Yoru's kit does not have.
Mudanças
- Guide created for patch 13.06.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.











