Guias
Como jogar cada agente — resumo, builds para cada estilo, habilidades, estratégia e confrontos — e os fundamentos que continuam valendo entre patches.
KAY/O
Initiator
KAY/O synergies and matchups
Who complements KAY/O's kit and which abilities shut it down, read from what each ability does.
Omen
Controller
Omen beginner guide
Start with Omen: what a controller does, the abilities that matter first and one buy to copy every round.
Raze
Duelist
Raze synergies and matchups
Who complements Raze's kit and which abilities shut it down, read from what each ability does.
Omen
Controller
Omen abilities explained
Omen's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Deadlock
Sentinel
Deadlock beginner guide
Start with Deadlock: what a sentinel does, the abilities that matter first and one buy to copy every round.
Yoru
Duelist
What to buy with Yoru: economy and loadouts
Yoru's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Sova
Initiator
Sova abilities explained
Sova's C, Q, E, X and passive: what each ability does, when to use it and the order to buy them.
Iso
Duelist
What to buy with Iso: economy and loadouts
Iso's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Sova
Initiator
Sova guide
How to play Sova: abilities and what each one does, attack and defense, what to buy each round and the maps.
Chamber
Sentinel
Chamber abilities explained
Chamber's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Tejo
Initiator
Tejo guide
How to play Tejo: abilities and what each one does, attack and defense, what to buy each round and the maps.
Sova
Initiator
What to buy with Sova: economy and loadouts
Sova's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Brimstone
Controller
Brimstone abilities explained
Brimstone's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Miks
Controller
Miks guide
How to play Miks: abilities and what each one does, attack and defense, what to buy each round and the maps.
Harbor
Controller
Harbor as a controller
What a controller owes the team and how Harbor's kit covers it, ability by ability.
Cypher
Sentinel
Cypher synergies and matchups
Who complements Cypher's kit and which abilities shut it down, read from what each ability does.
Miks
Controller
Miks as a controller
What a controller owes the team and how Miks's kit covers it, ability by ability.
Breach
Initiator
Breach as an initiator
What an initiator owes the team and how Breach's kit covers it, ability by ability.
Tejo
Initiator
Tejo synergies and matchups
Who complements Tejo's kit and which abilities shut it down, read from what each ability does.
Sage
Sentinel
Sage guide
How to play Sage: abilities and what each one does, attack and defense, what to buy each round and the maps.
Omen
Controller
Omen synergies and matchups
Who complements Omen's kit and which abilities shut it down, read from what each ability does.
Cypher
Sentinel
What to buy with Cypher: economy and loadouts
Cypher's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Fade
Initiator
Fade beginner guide
Start with Fade: what an initiator does, the abilities that matter first and one buy to copy every round.
Astra
Controller
Astra guide
How to play Astra: abilities and what each one does, attack and defense, what to buy each round and the maps.










