Guias
Como jogar cada agente — resumo, builds para cada estilo, habilidades, estratégia e confrontos — e os fundamentos que continuam valendo entre patches.
Clove
Controller
Clove abilities explained
Clove's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Astra
Controller
Astra as a controller
What a controller owes the team and how Astra's kit covers it, ability by ability.
Chamber
Sentinel
Chamber guide
How to play Chamber: abilities and what each one does, attack and defense, what to buy each round and the maps.
Cypher
Sentinel
Cypher guide
How to play Cypher: abilities and what each one does, attack and defense, what to buy each round and the maps.
Gekko
Initiator
Gekko guide
How to play Gekko: abilities and what each one does, attack and defense, what to buy each round and the maps.
Phoenix
Duelist
Phoenix guide
How to play Phoenix: abilities and what each one does, attack and defense, what to buy each round and the maps.
Raze
Duelist
Raze guide
How to play Raze: abilities and what each one does, attack and defense, what to buy each round and the maps.
Reyna
Duelist
Reyna guide
How to play Reyna: abilities and what each one does, attack and defense, what to buy each round and the maps.
Waylay
Duelist
Waylay guide
How to play Waylay: abilities and what each one does, attack and defense, what to buy each round and the maps.
Breach
Initiator
Breach beginner guide
Start with Breach: what an initiator does, the abilities that matter first and one buy to copy every round.
Iso
Duelist
Iso beginner guide
Start with Iso: what a duelist does, the abilities that matter first and one buy to copy every round.
Jett
Duelist
Jett beginner guide
Start with Jett: what a duelist does, the abilities that matter first and one buy to copy every round.
KAY/O
Initiator
KAY/O beginner guide
Start with KAY/O: what an initiator does, the abilities that matter first and one buy to copy every round.
Tejo
Initiator
Tejo beginner guide
Start with Tejo: what an initiator does, the abilities that matter first and one buy to copy every round.
Veto
Sentinel
Veto beginner guide
Start with Veto: what a sentinel does, the abilities that matter first and one buy to copy every round.
Viper
Controller
Viper beginner guide
Start with Viper: what a controller does, the abilities that matter first and one buy to copy every round.
Vyse
Sentinel
Vyse beginner guide
Start with Vyse: what a sentinel does, the abilities that matter first and one buy to copy every round.
Waylay
Duelist
Waylay beginner guide
Start with Waylay: what a duelist does, the abilities that matter first and one buy to copy every round.
Yoru
Duelist
Yoru beginner guide
Start with Yoru: what a duelist does, the abilities that matter first and one buy to copy every round.
Astra
Controller
Astra synergies and matchups
Who complements Astra's kit and which abilities shut it down, read from what each ability does.
Clove
Controller
Clove synergies and matchups
Who complements Clove's kit and which abilities shut it down, read from what each ability does.
Harbor
Controller
Harbor synergies and matchups
Who complements Harbor's kit and which abilities shut it down, read from what each ability does.
Killjoy
Sentinel
Killjoy synergies and matchups
Who complements Killjoy's kit and which abilities shut it down, read from what each ability does.
Reyna
Duelist
Reyna synergies and matchups
Who complements Reyna's kit and which abilities shut it down, read from what each ability does.










