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Batrider · Mid (pos. 2)

Batrider as Mid (pos. 2)

Alternative roleData-drivenMediumPatch 7.41
416Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Batrider is a ranged Universal hero that Valve tags as Initiator, Disabler and Escape. It is played mainly as Offlane (pos. 3): 46% of the public matches we measured, by starting lane and starting items. Its main role is Offlane (pos. 3), but it is also played as Mid (pos. 2) in 42% of the public matches we measured. In this guide you play it as Mid (pos. 2): your job is to win the solo lane, control the runes and create pressure on the other lanes.

Strengths

  • Mobility: Flaming Lasso gets Batrider in and out of fights.
  • Clear job in the team: win the solo lane, control the runes and create pressure on the other lanes.
  • Flaming Lasso gives it a decisive moment in fights.

Weaknesses

  • Off-role pick: expect less support from guides and teammates than on Offlane (pos. 3).
  • Tough patch: wins only 44.2% of measured public matches.
  • Hard lane: you usually play outnumbered.

Builds

Damage build

OffensiveRecommended
Open build

When to use it

Moves the popular items that add damage — Veil of Discord and Witch Blade — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Batrider players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. MidMain42% of matchesMid lane, one against one (pos. 2).

Starting items

Iron BranchCircletFaerie FireTangoObserver and Sentry WardsMagic Stick

Core items

  1. 1Veil of Discord+175 Health, +10 Intelligence, +18% Spell Lifesteal. Active: Spell Weakness.
  2. 2Witch Blade+40 Attack Speed, +12 Intelligence, +1.5 Mana Regeneration.
  3. 3Parasma+40 Intelligence, +40 Attack Speed, +7 Armor.
  4. 4Shadow Blade+25 Damage, +35 Attack Speed. Active: Shadow Walk.

Boots

Tranquil Boots

Late game

Specialist's Array+15 Agility, +20 Damage.Hydra's Breath+15 Strength, +30 Agility, +25 Damage.Aghanim's Scepter+10 All Attributes, +175 Health, +175 Mana.

Skill order

Max order:Firefly›Sticky Napalm›Flamebreak

Ability1234567891011121314151617
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Talents by level

  1. Flamebreak applies 4 Sticky Napalm Stacks
    +0.75s Flaming Lasso Duration
    25
  2. -6s Flamebreak Cooldown
    Attacks apply 1 Stack of Sticky Napalm
    20
  3. +0.75% Sticky Napalm Movement Slow
    +30 Firefly Damage Per Second
    15
  4. +5% Firefly Max Movement Speed Bonus
    +1s Smoldering Resin Duration
    10

Abilities

  • Sticky Napalm3s22 mpDrenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 20 stacks. Applies a small amount of damage with each cast.
    Stacks per cast
    2
    Damage per stack
    2.5·5·7.5·10
    Radius
    375
    Duration
    6
    Movement slow
    -.75%·-1.5%·-2.25%·-3%
    Turn rate slow
    -10%·-30%·-50%·-70%
  • Flamebreak22 / 19 / 16 / 13s110 mpHurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
    Impact damage
    25·50·75·100
    Damage per second
    25·30·35·40
    Burn duration
    2·3·4·5
    Radius
    400
    Knockback distance
    250
    Movement slow
    6%·12%·18%·24%
  • Firefly48 / 42 / 36 / 30s100 mpBatrider takes to the skies, moving increasingly fast and laying down a trail of flames from the air. The fire damages any enemies it touches and destroys trees below Batrider. Maximum movement speed bonus is reached at the end of Firefly's duration.
    Damage per second
    20·40·60·80
    Radius
    250
    Duration
    15
    Max movement speed bonus
    12%·18%·24%·30%
  • APPLICATION DAMAGE:
  • Smoldering ResinPassiveBatrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.
  • Flaming Lasso90 / 75 / 60s125 / 150 / 175 mpLassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
    Duration
    2.25·2.75·3.25
    Total damage
    125·250·375
    Ultimate — moves you. Keep it to escape unless the kill is certain.

Most played skill order

The most played order in the last 96 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Firefly›Sticky Napalm›Flamebreak

Ability1234567891011121314151617
●●······●●·······
··●········●·●●··
···●●●●··········
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Strategy

1Early game

Mid is a one-on-one: whoever has more last hits and levels usually wins it. Contest the power runes every two minutes and use a good one to gank a side lane. Trade when the enemy mid goes for a last hit and when you are a level ahead: in the solo lane each level is a real edge.

2Mid game

With Blink Dagger, you should be the one starting the action: gank, push out lanes and take towers with your team.

3Late game

Late, choose your fights: you still hit hard, but the enemy carry catches up. Stay with the team and look for picks with vision.

4Team fights

Your damage decides the opening seconds: look for the enemy support or carry out of position, and use Flaming Lasso where it hits the most heroes.

Tips

  • Check the power runes at every even minute and gank with the good ones.
  • Blink Dagger is your first big spike: once you have it, leave the lane and look for kills.
  • Push the wave into the enemy tower before you rotate, or the lane punishes you twice.
  • Rune timings: power runes appear every two minutes, and a good one wins a gank.
  • Push before you leave: if the wave crashes into your tower while you gank, you lose experience and gold.

Changelog

  1. Guide created for patch 7.41.

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