Tassadar · Ranged Assassin
Tassadar Matchups and Counters
Mais guias de Tassadar
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Introdução
This guide covers Tassadar's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Good wave clear, according to Blizzard's own hero tags.
- Brings utility that helps the whole team.
- Crowd control: Black Hole applies a stun.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Fragile when divers reach it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Static ChargeQuest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage.QMissão
Psi-InfusionEach non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes. Passive: Increase the cast range of Psionic Storm by 33%.W
Khaydarin AmuletQuest: Resonance Beam charges 50% faster. Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes. Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.TraçoMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Resonance Beam for more survivability.
- 7Upgrades Psionic Storm for more utility.
- 10Heroic ability focused on survivability.
- 13Adds an active ability for survivability.
- 16Upgrades Resonance Beam for more survivability.
- 20Upgrades Force Wall for more utility.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Static ChargeQuest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage.QMissão
Psi-InfusionEach non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes. Passive: Increase the cast range of Psionic Storm by 33%.W
Khaydarin AmuletQuest: Resonance Beam charges 50% faster. Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes. Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.TraçoMissão
- 1Upgrades Psionic Storm for more utility.
- 4Upgrades Force Wall for more utility.
- 7Upgrades Shock Ray for more utility.
- 10Heroic ability focused on utility.
- 13Upgrades Shock Ray for more utility.
- 16Upgrades Resonance Beam for more utility.
- 20Upgrades Force Wall for more utility.
Habilidades
QShock Ray7s55 mpChannel a beam of Psionic energy, dealing 280 (+4% per level) damage and Slowing enemies in a line by 30% for 2 seconds.
WPsionic Storm8s60 mpCreate a Psionic Storm at the targeted location for 3 seconds. While in a storm, enemies take 38 (+4% per level) damage every 0.5 seconds, increasing by 20% for each consecutive instance of damage, up to 100%.
EForce Wall18s65 mpAfter a 0.5 second delay, create a wall that blocks all units from moving through it for 2 seconds.
RArchonHeroica90s100 mpTassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds. Resonance Beam: Deals 140 (+4% per level) damage to the target and splashes 70 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.
RBlack HoleHeroica60s60 mpAfter a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.
Resonance BeamTraçoTassadar's Basic Attack is a Channeled beam that Slows by 15%. While Channeling, your Basic Attack damage and Mana regeneration increases by 25% a second, to a maximum of 100%. While at full charge, gain an extra 3 Mana every second. This bonus is lost after 6 seconds of not Channeling.
Estratégia
1Good matchups
Tassadar does well against these:
- Maiev: Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Tassadar, who fights at range.
- Murky: Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Tassadar, who fights at range.
- Qhira: Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Tassadar, who fights at range.
2Tough matchups
Tassadar struggles against these:
3Synergies
Tassadar works well alongside these, because their kits fit together:
- Lt. Morales: Healing Beam from Lt. Morales keeps Tassadar alive, and Tassadar is the damage the team needs to protect.
- Deckard: Scroll Of Sealing from Deckard holds enemies in place for Archon from Tassadar.
- Medivh: Black Hole from Tassadar holds enemies in place for Poly Bomb from Medivh.
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Tassadar
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Maiev. Play forward when you face them.
- Tough matchup: Gall. Play safer and wait for your team.
- Against slippery heroes, hold Black Hole until their escape is used.
Confrontos
Forte contra
Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Tassadar, who fights at range.
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Tassadar, who fights at range.
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Tassadar, who fights at range.
Fraco contra
Ogre Rage silences Tassadar, whose damage comes from abilities.
Horrify silences Tassadar, whose damage comes from abilities.
Wailing Arrow silences Tassadar, whose damage comes from abilities.
Combina bem com
Healing Beam from Lt. Morales keeps Tassadar alive, and Tassadar is the damage the team needs to protect.
Scroll Of Sealing from Deckard holds enemies in place for Archon from Tassadar.
Black Hole from Tassadar holds enemies in place for Poly Bomb from Medivh.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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