Pular para o conteúdo

Thrall · Bruiser

Thrall Matchups and Counters

ConfrontosBaseado em dadosMédiaPatch 2.57.0.98304
3 milAtualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

This guide covers Thrall's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.

Pontos fortes

  • Crowd control: Feral Spirit applies a root.
  • Has escape tools, according to Blizzard's own hero tags.
  • Strong gank potential around the map.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Relies on basic attacks: blinds and armor hurt its damage.
  • Low damage by itself: it needs its team to finish kills.

Builds

Against dive

DefensivoRecomendada
Abrir build

Quando usar

When the enemy has several heroes who jump on you: the survival picks at every level.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Echo of the ElementsQuest: Kill Minions or Heroes within 2 seconds of hitting them with Chain Lightning. Reward: After killing 20 enemies, reduce the Mana cost of Chain Lightning from 40 to 20. Reward: After killing 50 enemies, Chain Lightning gains an extra charge. Mythic Reward: After killing 125 enemies, Chain Lightning can now strike the same target multiple times, and also strikes 1 additional target per bounce.QMissão
  • Crash LightningQuest: Hit at least 2 Heroes with a single use of Chain Lightning. Upon dying, lose 4 stacks. Gained rewards cannot be lost. Reward: After hitting multiple Heroes 15 times, Chain Lightning deals 270 additional damage on its bounces after the initial strike. Mythic Reward: After hitting multiple Heroes 30 times, Chain Lightning deals 325 additional damage on its bounces, and prioritizes bouncing to enemy Heroes.QMissão
  • Maelstrom WeaponQuest: Basic Attack Heroes while Windfury's Movement Speed bonus is active. Reward: After hitting 25 Heroes, increase the Movement Speed bonus of Windfury to 40% and Thrall's Basic Attacks deal 40 additional damage. Reward: After hitting 55 Heroes, Thrall permanently gains 15% increased Movement Speed and his Basic Attacks gain an additional 75 damage. Mythic Reward: After hitting 100 Heroes, Frostwolf Resilience healing restores 200% more Health.
  • 1Quest talent: it only pays off if you complete it early, so commit to it.
  • 4Upgrades Feral Spirit for more survivability.
  • 7Upgrades Frostwolf Resilience for more survivability.
  • 10Heroic ability focused on damage.
  • 13Upgrades Frostwolf Resilience for more survivability.
  • 16Upgrades Feral Spirit for more survivability.
  • 20Upgrades Earthquake for more survivability.

Habilidades

  • QChain Lightning7s40 mpShock an enemy with lightning, dealing 162 (+4% per level) damage. The lightning then bounces 3 times to nearby enemies, dealing 81 (+4% per level) damage to each enemy hit.
  • WFeral Spirit12s40 mpUnleash a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.
  • EWindfury12s60 mpIncrease Thrall's Movement Speed by 30% for 4 seconds. His next 3 Basic Attacks occur 100% faster and generate stacks of Frostwolf Resilience.
  • RSunderingHeroica70s75 mpAfter 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.
  • REarthquakeHeroica100s90 mpAfter 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
  • Frostwolf ResilienceTraçoDealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, Thrall is instantly healed for 223 (+4% per level) Health.

Estratégia

1Good matchups

Thrall does well against these:

  • Gall: Blizzard classifies Gall as a Ranged Assassin: once Thrall is on top of them, that distance stops mattering.
  • Genji: Blizzard classifies Genji as a Ranged Assassin: once Thrall is on top of them, that distance stops mattering.
  • Greymane: Blizzard classifies Greymane as a Ranged Assassin: once Thrall is on top of them, that distance stops mattering.

2Tough matchups

Thrall struggles against these:

  • D.Va: D.Va fights at range and Thrall is melee with no dash in the kit to close the gap.
  • Rexxar: Rexxar fights at range and Thrall is melee with no dash in the kit to close the gap.
  • Imperius: Thrall has to walk up to start a fight, and Celestial Charge (stun) stops that engage before it lands.

3Synergies

Thrall works well alongside these, because their kits fit together:

  • Mal'Ganis: Fel Claws from Mal'Ganis holds enemies in place for Earthquake from Thrall.
  • Valeera: Blade Flurry from Valeera holds enemies in place for Earthquake from Thrall.
  • Kel'Thuzad: Feral Spirit from Thrall holds enemies in place for Frost Blast from Kel'Thuzad.

4Adapting the build

The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.

5Playing against Thrall

If you're on the other side, this is what to exploit:

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Relies on basic attacks: blinds and armor hurt its damage.
  • Low damage by itself: it needs its team to finish kills.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Gall. Play forward when you face them.
  • Tough matchup: D.Va. Play safer and wait for your team.
  • Against slippery heroes, hold Feral Spirit until their escape is used.

Confrontos

Forte contra

  • Blizzard classifies Gall as a Ranged Assassin: once Thrall is on top of them, that distance stops mattering.

  • Blizzard classifies Genji as a Ranged Assassin: once Thrall is on top of them, that distance stops mattering.

  • Blizzard classifies Greymane as a Ranged Assassin: once Thrall is on top of them, that distance stops mattering.

Fraco contra

  • D.Va fights at range and Thrall is melee with no dash in the kit to close the gap.

  • Rexxar fights at range and Thrall is melee with no dash in the kit to close the gap.

  • Thrall has to walk up to start a fight, and Celestial Charge (stun) stops that engage before it lands.

Combina bem com

  • Fel Claws from Mal'Ganis holds enemies in place for Earthquake from Thrall.

  • Blade Flurry from Valeera holds enemies in place for Earthquake from Thrall.

  • Feral Spirit from Thrall holds enemies in place for Frost Blast from Kel'Thuzad.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

Ele te ajudou?

Seu voto ajuda outros jogadores a encontrar os melhores guias.