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Thrall · Bruiser

Thrall Early Game Guide

Early gameBaseado em dadosMédiaPatch 2.57.0.98304
1,8 milAtualizado

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Introdução

Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Early, keep your lane, take a camp when you can and rotate to map objectives and mercenary camps in time.

Pontos fortes

  • Has escape tools, according to Blizzard's own hero tags.
  • Strong gank potential around the map.
  • Crowd control: Feral Spirit applies a root.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Relies on basic attacks: blinds and armor hurt its damage.
  • Low damage by itself: it needs its team to finish kills.

Builds

Early game talents

EquilibradoRecomendada
Abrir build

Quando usar

Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Echo of the ElementsQuest: Kill Minions or Heroes within 2 seconds of hitting them with Chain Lightning. Reward: After killing 20 enemies, reduce the Mana cost of Chain Lightning from 40 to 20. Reward: After killing 50 enemies, Chain Lightning gains an extra charge. Mythic Reward: After killing 125 enemies, Chain Lightning can now strike the same target multiple times, and also strikes 1 additional target per bounce.QMissão
  • Crash LightningQuest: Hit at least 2 Heroes with a single use of Chain Lightning. Upon dying, lose 4 stacks. Gained rewards cannot be lost. Reward: After hitting multiple Heroes 15 times, Chain Lightning deals 270 additional damage on its bounces after the initial strike. Mythic Reward: After hitting multiple Heroes 30 times, Chain Lightning deals 325 additional damage on its bounces, and prioritizes bouncing to enemy Heroes.QMissão
  • Maelstrom WeaponQuest: Basic Attack Heroes while Windfury's Movement Speed bonus is active. Reward: After hitting 25 Heroes, increase the Movement Speed bonus of Windfury to 40% and Thrall's Basic Attacks deal 40 additional damage. Reward: After hitting 55 Heroes, Thrall permanently gains 15% increased Movement Speed and his Basic Attacks gain an additional 75 damage. Mythic Reward: After hitting 100 Heroes, Frostwolf Resilience healing restores 200% more Health.
  • 1Quest talent: it only pays off if you complete it early, so commit to it.
  • 4Upgrades Feral Spirit for more survivability.
  • 7Upgrades Frostwolf Resilience for more survivability.
  • 10Fits more than one plan at level 10: damage and utility.
  • 13Upgrades Frostwolf Resilience for more survivability.
  • 16Fits more than one plan at level 16: damage and survivability.
  • 20Fits more than one plan at level 20: damage and utility.

Habilidades

  • QChain Lightning7s40 mpShock an enemy with lightning, dealing 162 (+4% per level) damage. The lightning then bounces 3 times to nearby enemies, dealing 81 (+4% per level) damage to each enemy hit.
  • WFeral Spirit12s40 mpUnleash a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.
  • EWindfury12s60 mpIncrease Thrall's Movement Speed by 30% for 4 seconds. His next 3 Basic Attacks occur 100% faster and generate stacks of Frostwolf Resilience.
  • RSunderingHeroica70s75 mpAfter 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
  • REarthquakeHeroica100s90 mpAfter 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.Heroic — slows, hits an area and summons units. Plan your fights around its cooldown.
  • Frostwolf ResilienceTraçoDealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, Thrall is instantly healed for 223 (+4% per level) Health.

Estratégia

1Early talents

The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.

  • Picks: Maelstrom Weapon and Feral Resilience.

2Trading

Trade when the enemy uses their main ability on the wave; your sustain wins long trades. The kit brings crowd control (root) with Feral Spirit and sustain with Frostwolf Resilience.

3Soaking and rotations

Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.

4Early objectives

Early, keep your lane, take a camp when you can and rotate to map objectives and mercenary camps in time. Your big moments are level 10, when you pick Sundering or Earthquake, and level 20, when the heroic gets its upgrade.

Dicas

  • Trade when the enemy uses their main ability on the wave; your sustain wins long trades.
  • Maelstrom Weapon is your first purchase that changes the lane: get it early.
  • Use Feral Spirit in lane only when your partner or jungler can follow.
  • Early, keep your lane, take a camp when you can and rotate to map objectives and mercenary camps in time.

Confrontos

Forte contra

  • Blizzard classifies Gall as a Ranged Assassin: once Thrall is on top of them, that distance stops mattering.

  • Blizzard classifies Genji as a Ranged Assassin: once Thrall is on top of them, that distance stops mattering.

  • Blizzard classifies Greymane as a Ranged Assassin: once Thrall is on top of them, that distance stops mattering.

Fraco contra

  • D.Va fights at range and Thrall is melee with no dash in the kit to close the gap.

  • Rexxar fights at range and Thrall is melee with no dash in the kit to close the gap.

  • Thrall has to walk up to start a fight, and Celestial Charge (stun) stops that engage before it lands.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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