Skip to content

Azir · Mid

Azir in ARAM

ARAMData-drivenExpertPatch 16.19.1
3.1KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.

Strengths

  • High magic damage: Riot rates it 8/10 in magic.
  • Long attack range (525) for safe trades in lane.
  • Mobility: Shifting Sands lets you reposition, engage or escape.

Weaknesses

  • Fragile: Riot rates it 3/10 in defense.
  • Hard to master: Riot rates its difficulty 9/10.

Builds

ARAM build

OffensiveARAM
Open build

When to use it

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

Core items

  1. 1Lord Dominik's Regards
  2. 2The Collector
  3. 3Infinity Edge

Boots

Berserker's Greaves

Situational

Zhonya's HourglassAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.Void StaffAgainst tanky teams.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Domination

DominationSorceryInspirationResolve
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Mark

Abilities

  • Shurima's LegacyPassiveAzir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
  • QConquering Sands14/12/10/8/6s70/80/90/100/110 mpAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
    Cooldown
    14·12·10·8·6
    Cost
    70·80·90·100·110
    Range
    740
  • WArise!1.5s40/35/30/25/20 mpAzir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
    Cooldown
    1.5
    Cost
    40·35·30·25·20
    Range
    525
  • EShifting Sands22/20.5/19/17.5/16s60 mpAzir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
    Cooldown
    22·20.5·19·17.5·16
    Cost
    60
    Range
    1100
    Basic ability — moves you and shields. Keep it to escape unless the kill is certain.
  • REmperor's DivideUltimate120/105/90s100 mpAzir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
    Cooldown
    120·105·90
    Cost
    100
    Range
    250
    Ultimate — summons units. Plan your fights around its cooldown.

Strategy

1What changes

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.

2Build adjustments

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

3Fighting

Use Emperor's Divide where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage. In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.

Tips

  • In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.
  • Use Emperor's Divide in every big fight: in this mode there's always another one coming.
  • Don't chase alone: the enemy is always grouped.
  • Pick up health packs between fights: they're your only healing outside of abilities.

Changelog

  1. Guide created for patch 16.19.1.

Was this helpful?

Your vote helps other players find the best guides.