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Overview
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.
Strengths
- High magic damage: Riot rates it 8/10 in magic.
- Long attack range (525) for safe trades in lane.
- Mobility: Shifting Sands lets you reposition, engage or escape.
Weaknesses
- Fragile: Riot rates it 3/10 in defense.
- Hard to master: Riot rates its difficulty 9/10.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
ARAM build
When to use it
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Core items
- 1Lord Dominik's Regards
- 2The Collector
- 3Infinity Edge
Boots
Situational
Runes
Primary· Precision













Secondary· Domination









Shards
Summoner spells
Flash
Mark
Abilities
Shurima's LegacyPassiveAzir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
QConquering Sands14/12/10/8/6s70/80/90/100/110 mpAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.- Cooldown
- 14·12·10·8·6
- Cost
- 70·80·90·100·110
- Range
- 740
WArise!1.5s40/35/30/25/20 mpAzir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.- Cooldown
- 1.5
- Cost
- 40·35·30·25·20
- Range
- 525
EShifting Sands22/20.5/19/17.5/16s60 mpAzir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.- Cooldown
- 22·20.5·19·17.5·16
- Cost
- 60
- Range
- 1100
REmperor's DivideUltimate120/105/90s100 mpAzir summons a wall of soldiers which charge forward, knocking back and damaging enemies.- Cooldown
- 120·105·90
- Cost
- 100
- Range
- 250
Strategy
1What changes
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.
2Build adjustments
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
3Fighting
Use Emperor's Divide where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage. In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.
Tips
- In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.
- Use Emperor's Divide in every big fight: in this mode there's always another one coming.
- Don't chase alone: the enemy is always grouped.
- Pick up health packs between fights: they're your only healing outside of abilities.
Changelog
- Guide created for patch 16.19.1.
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