This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Diana belongs to Riot's Fighter and Assassin classes and is played mainly as Jungle (76% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. Diana is of average difficulty: learn the basics below and it rewards you quickly.
Strengths
- Mobility: Lunar Rush lets you reposition, engage or escape.
- Sustain from Pale Cascade.
- High magic damage: Riot rates it 8/10 in magic.
Weaknesses
- Mana-hungry early: spamming abilities leaves you empty before the fight.
- Falls behind if the early ganks fail: every wasted trip is lost farm.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
Simple build
When to use it
The standard build with only two situational answers: fewer decisions, so you can focus on your clears and your abilities.
Where it's played
Picked before the game: the main lane first, then the alternatives.

224%
176%- JungleMain76% of matches
- MidPriority 224% of matches
Jungle priorities
StartBlue buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1Cryptbloom
- 2Archangel's Staff
- 3Blackfire Torch
Boots
Situational
Runes
Primary· Domination












Secondary· Sorcery









Shards
Summoner spells
Flash
Smite
Abilities
Moonsilver BladePassiveEvery third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
QCrescent Strike8/7.5/7/6.5/6s50 mpUnleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.- Cooldown
- 8·7.5·7·6.5·6
- Cost
- 50
- Range
- 900
WPale Cascade15/13.5/12/10.5/9s40/45/50/55/60 mpDiana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.- Cooldown
- 15·13.5·12·10.5·9
- Cost
- 40·45·50·55·60
- Range
- 800
ELunar Rush22/20/18/16/14s40/45/50/55/60 mpBecomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.- Cooldown
- 22·20·18·16·14
- Cost
- 40·45·50·55·60
- Range
- 825
RMoonfallUltimate100/90/80s100 mpDiana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.- Cooldown
- 100·90·80
- Cost
- 100
- Range
- 475
Strategy
1What Diana does
Diana belongs to Riot's Fighter and Assassin classes and is played mainly as Jungle (76% of the public matches we measured). It fights in melee range and uses mana. The kit brings mobility with Lunar Rush. Its ultimate is Moonfall.
2The basics
In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron.
- Clear speed and pathing: a jungler who is always a camp behind loses every objective race.
- Tracking: knowing where the enemy jungler is tells you where to gank, where to invade and when to take an objective.
3Common mistakes
Most new players lose games with the same few mistakes. Avoid these and you'll already be ahead:
- Ganking a lane that is pushed under your own tower.
- Starting an objective without vision while the enemy jungler is unaccounted for.
- Using Smite on a champion when the dragon or Baron is still in play.
4Your first games
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. Use the simple build in this guide and don't worry about situational choices yet.
Tips
- Clear speed and pathing: a jungler who is always a camp behind loses every objective race.
- Tracking: knowing where the enemy jungler is tells you where to gank, where to invade and when to take an objective.
- Check the minimap every few seconds: most deaths come from a jungler you didn't see.
- Learn what Moonfall does before anything else: it's the ability that wins fights.
Changelog
- Guide created for patch 16.19.1.
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