More Wukong guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide covers Wukong's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Strengths
- Crowd control: Cyclone applies a knock-up to set up kills.
- Sustain from Stone Skin.
- High physical damage: Riot rates it 8/10 in attack.
Weaknesses
- Falls behind if the early ganks fail: every wasted trip is lost farm.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Against physical damageDefensiveRecommendedFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensiveSituationalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensiveSituationalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
When to use it
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Where it's played
Picked before the game: the main lane first, then the alternatives.

2
1100%- JungleMain100% of matches
- TopPriority 2
Jungle priorities
StartRed buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1Black Cleaver
- 2Trinity Force
- 3Death's Dance
Boots
Situational
Runes
Primary· Resolve












Secondary· Precision









Shards
Summoner spells
Flash
Smite
Against magic damage
When to use it
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Where it's played
Picked before the game: the main lane first, then the alternatives.

2
1100%- JungleMain100% of matches
- TopPriority 2
Jungle priorities
StartRed buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1Black Cleaver
- 2Trinity Force
- 3Mercurial Scimitar
Boots
Situational
Runes
Primary· Resolve












Secondary· Precision









Shards
Summoner spells
Flash
Smite
Against healing
When to use it
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Where it's played
Picked before the game: the main lane first, then the alternatives.

2
1100%- JungleMain100% of matches
- TopPriority 2
Jungle priorities
StartRed buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1Black Cleaver
- 2Trinity Force
- 3Chempunk Chainsword
Boots
Situational
Runes
Primary· Resolve












Secondary· Precision









Shards
Summoner spells
Flash
Smite
Abilities
Stone SkinPassiveWukong gains stacking armor and max health regeneration while fighting champions and monsters.
QCrushing Blow8/7.5/7/6.5/6s20 mpWukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.- Cooldown
- 8·7.5·7·6.5·6
- Cost
- 20
- Range
- 250·275·300·325·350
WWarrior Trickster22/21/20/19/18s60/55/50/45/40 mpWukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.- Cooldown
- 22·21·20·19·18
- Cost
- 60·55·50·45·40
- Range
- 275
ENimbus Strike10/9.25/8.5/7.75/7s30/35/40/45/50 mpWukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.- Cooldown
- 10·9.25·8.5·7.75·7
- Cost
- 30·35·40·45·50
- Range
- 650
RCycloneUltimate130/110/90s100 mpWukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.- Cooldown
- 130·110·90
- Cost
- 100
- Range
- 315
Strategy
1Good matchups
Wukong does well against these:
- Master Yi: Master Yi looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.
- Kayn: Kayn looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.
- Gwen: Gwen looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.
2Tough matchups
Wukong struggles against these:
- Fiddlesticks: Wukong has to walk up to start a fight, and Terrify (fear) stops that engage before it lands.
- Evelynn: Wukong has to walk up to start a fight, and Allure (charm) stops that engage before it lands.
- Amumu: Wukong has to walk up to start a fight, and Bandage Toss (stun) stops that engage before it lands.
3Synergies
Wukong works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Wukong
If you're on the other side, this is what to exploit:
- Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you're hitting the real Wukong.
- Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.
Tips
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Master Yi. Play forward when you face them.
- Tough matchup: Fiddlesticks. Play safer and wait for your team.
- Against teams with a lot of dive, save Warrior Trickster for the first jump.
- Against slippery heroes, hold Cyclone until their escape is used.
Matchups
Strong against
Master Yi looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.
Kayn looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.
Gwen looks for fragile targets to jump on; Wukong is built to take hits and makes that dive costly.
Weak against
Wukong has to walk up to start a fight, and Terrify (fear) stops that engage before it lands.
Wukong has to walk up to start a fight, and Allure (charm) stops that engage before it lands.
Wukong has to walk up to start a fight, and Bandage Toss (stun) stops that engage before it lands.
Changelog
- Guide created for patch 16.19.1.
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