More Quinn guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide explains every item in Quinn's builds and when to buy it. Your spikes are level 6, when Behind Enemy Lines comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.
Strengths
- High physical damage: Riot rates it 9/10 in attack.
- Mobility: Vault lets you reposition, engage or escape.
- Long attack range (525) for safe trades in lane.
Weaknesses
- Isolated lane: vulnerable to ganks when you push.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Standard buildBalancedRecommendedThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Crit buildOffensiveAdvancedAll-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensiveSituationalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
When to use it
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- TopMain100% of matches
Starting items
Core items
- 1StormrazorAttack damage, critical strike and attack speed.
- 2Yun Tal WildarrowsAttack damage, critical strike and attack speed.
- 3Blade of The Ruined KingAttack damage, attack speed and life steal.
Boots
Situational
Runes
Primary· Precision













Secondary· Inspiration









Shards
Summoner spells
Flash
Teleport
Crit build
When to use it
All-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- TopMain100% of matches
Starting items
Core items
- 1Lord Dominik's RegardsAttack damage, critical strike and armor penetration.
- 2The CollectorAttack damage, critical strike and armor penetration.
- 3Infinity EdgeCritical strike and attack damage.
Boots
Situational
Runes
Primary· Precision













Secondary· Domination









Shards
Summoner spells
Flash
Ignite
Defensive build
When to use it
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- TopMain100% of matches
Starting items
Core items
- 1Mercurial ScimitarMagic resist, attack damage and life steal, with an active.
- 2Maw of MalmortiusMagic resist, attack damage and life steal.
- 3BandlepipesHealth, magic resist and armor.
Boots
Situational
Runes
Primary· Precision













Secondary· Resolve









Shards
Summoner spells
Flash
Teleport
Abilities
HarrierPassiveValor, Quinn's Demacian eagle, periodically marks enemies with Harrier . Quinn's first basic attack against Harrier targets will deal bonus physical damage.
QBlinding Assault11/10.5/10/9.5/9s50/55/60/65/70 mpQuinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.- Cooldown
- 11·10.5·10·9.5·9
- Cost
- 50·55·60·65·70
- Range
- 1025
WHeightened Senses50/45/40/35/30sPassively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.- Cooldown
- 50·45·40·35·30
- Range
- 2100
EVault12/11/10/9/8s50 mpQuinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.- Cooldown
- 12·11·10·9·8
- Cost
- 50
- Range
- 675
RBehind Enemy LinesUltimate3s50/25/0 mpQuinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.- Cooldown
- 3
- Cost
- 50·25·0
- Range
- 700
Strategy
1Starting items
What to buy before leaving the base, and what each item gives:
- Doran's Blade — Health, attack damage and life steal.
- Health Potion — Health regeneration.
2Core items
Your spikes are level 6, when Behind Enemy Lines comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows. Buy them in this order; each one is a power spike:
- Berserker's Greaves — Attack speed.
- Stormrazor — Attack damage, critical strike and attack speed.
- Yun Tal Wildarrows — Attack damage, critical strike and attack speed.
- Blade of The Ruined King — Attack damage, attack speed and life steal.
3Situational items
Swap these in depending on the enemy team:
- Death's Dance — Against heavy physical damage.
- Mercurial Scimitar — Against heavy magic damage.
- Guardian Angel — Against burst and assassins.
- Mortal Reminder — Cuts the enemy's healing.
4Adapting to the game
The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.
Tips
- Buy Stormrazor as early as you can: it's your first real spike.
- Complete one item before starting the next: half-built items give less than one finished one.
- Look at the enemy team at every back and adjust the situational items.
- Don't sit on gold: spend it when you go back.
Changelog
- Guide created for patch 16.19.1.
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