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Quinn Items: What to Buy and When

ItemsData-drivenMediumPatch 16.19.1
558Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide explains every item in Quinn's builds and when to buy it. Your spikes are level 6, when Behind Enemy Lines comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.

Strengths

  • High physical damage: Riot rates it 9/10 in attack.
  • Mobility: Vault lets you reposition, engage or escape.
  • Long attack range (525) for safe trades in lane.

Weaknesses

  • Isolated lane: vulnerable to ganks when you push.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. TopMain100% of matches

Starting items

Doran's BladeHealth, attack damage and life steal.Health PotionHealth regeneration.

Core items

  1. 1StormrazorAttack damage, critical strike and attack speed.
  2. 2Yun Tal WildarrowsAttack damage, critical strike and attack speed.
  3. 3Blade of The Ruined KingAttack damage, attack speed and life steal.

Boots

Berserker's GreavesAttack speed.

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.Mortal ReminderCuts the enemy's healing.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Inspiration

DominationSorceryInspirationResolve
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Teleport

Abilities

  • HarrierPassiveValor, Quinn's Demacian eagle, periodically marks enemies with Harrier . Quinn's first basic attack against Harrier targets will deal bonus physical damage.
  • QBlinding Assault11/10.5/10/9.5/9s50/55/60/65/70 mpQuinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
    Cooldown
    11·10.5·10·9.5·9
    Cost
    50·55·60·65·70
    Range
    1025
  • WHeightened Senses50/45/40/35/30sPassively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.
    Cooldown
    50·45·40·35·30
    Range
    2100
  • EVault12/11/10/9/8s50 mpQuinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
    Cooldown
    12·11·10·9·8
    Cost
    50
    Range
    675
  • RBehind Enemy LinesUltimate3s50/25/0 mpQuinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.
    Cooldown
    3
    Cost
    50·25·0
    Range
    700

Strategy

1Starting items

What to buy before leaving the base, and what each item gives:

  • Doran's Blade — Health, attack damage and life steal.
  • Health Potion — Health regeneration.

2Core items

Your spikes are level 6, when Behind Enemy Lines comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows. Buy them in this order; each one is a power spike:

  • Berserker's Greaves — Attack speed.
  • Stormrazor — Attack damage, critical strike and attack speed.
  • Yun Tal Wildarrows — Attack damage, critical strike and attack speed.
  • Blade of The Ruined King — Attack damage, attack speed and life steal.

3Situational items

Swap these in depending on the enemy team:

  • Death's Dance — Against heavy physical damage.
  • Mercurial Scimitar — Against heavy magic damage.
  • Guardian Angel — Against burst and assassins.
  • Mortal Reminder — Cuts the enemy's healing.

4Adapting to the game

The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.

Tips

  • Buy Stormrazor as early as you can: it's your first real spike.
  • Complete one item before starting the next: half-built items give less than one finished one.
  • Look at the enemy team at every back and adjust the situational items.
  • Don't sit on gold: spend it when you go back.

Changelog

  1. Guide created for patch 16.19.1.

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