This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM you'll be in range of the enemy all the time: stand behind your team, and remember you can only shop when you die.
Strengths
- High physical damage: Riot rates it 8/10 in attack.
- Crowd control: Daredevil Impulse applies a knock-up to set up kills.
- Inferno Trigger hits several enemies: a strong team fight tool.
Weaknesses
- Needs protection from the team in fights.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
ARAM build
When to use it
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Core items
- 1Lord Dominik's Regards
- 2The Collector
- 3Infinity Edge
Boots
Situational
Runes
Primary· Precision













Secondary· Domination









Shards
Summoner spells
Flash
Mark
Abilities
Daredevil ImpulsePassiveSamira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up , she also keeps them Knocked Up briefly.Passive — applies a knock-up and moves you. It works on its own: play around it.
QFlair6/5/4/3/2s30 mpSamira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.- Cooldown
- 6·5·4·3·2
- Cost
- 30
- Range
- 950
WBlade Whirl30/28/26/24/22s60 mpSamira slashes around her, damaging enemies and destroying enemy missiles.- Cooldown
- 30·28·26·24·22
- Cost
- 60
- Range
- 325
EWild Rush20/18/16/14/12s40 mpSamira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.- Cooldown
- 20·18·16·14·12
- Cost
- 40
- Range
- 600
RInferno TriggerUltimate5sSamira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.- Cooldown
- 5
- Range
- 600
Strategy
1What changes
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.
2Build adjustments
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
3Fighting
Hit the closest target you can hit safely, not the one you want: a marksman that stays alive wins the fight. In ARAM you'll be in range of the enemy all the time: stand behind your team, and remember you can only shop when you die.
Tips
- In ARAM you'll be in range of the enemy all the time: stand behind your team, and remember you can only shop when you die.
- Use Inferno Trigger in every big fight: in this mode there's always another one coming.
- Don't chase alone: the enemy is always grouped.
- Pick up health packs between fights: they're your only healing outside of abilities.
Changelog
- Guide created for patch 16.19.1.
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