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Samira · ADC

Samira in ARAM

ARAMData-drivenMediumPatch 16.19.1
6.9KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM you'll be in range of the enemy all the time: stand behind your team, and remember you can only shop when you die.

Strengths

  • High physical damage: Riot rates it 8/10 in attack.
  • Crowd control: Daredevil Impulse applies a knock-up to set up kills.
  • Inferno Trigger hits several enemies: a strong team fight tool.

Weaknesses

  • Needs protection from the team in fights.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

ARAM build

OffensiveARAM
Open build

When to use it

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

Core items

  1. 1Lord Dominik's Regards
  2. 2The Collector
  3. 3Infinity Edge

Boots

Berserker's Greaves

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Domination

DominationSorceryInspirationResolve
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Mark

Abilities

  • Daredevil ImpulsePassiveSamira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up , she also keeps them Knocked Up briefly.Passive — applies a knock-up and moves you. It works on its own: play around it.
  • QFlair6/5/4/3/2s30 mpSamira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.
    Cooldown
    6·5·4·3·2
    Cost
    30
    Range
    950
  • WBlade Whirl30/28/26/24/22s60 mpSamira slashes around her, damaging enemies and destroying enemy missiles.
    Cooldown
    30·28·26·24·22
    Cost
    60
    Range
    325
  • EWild Rush20/18/16/14/12s40 mpSamira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.
    Cooldown
    20·18·16·14·12
    Cost
    40
    Range
    600
  • RInferno TriggerUltimate5sSamira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.
    Cooldown
    5
    Range
    600
    Ultimate — hits an area. Plan your fights around its cooldown.

Strategy

1What changes

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.

2Build adjustments

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

3Fighting

Hit the closest target you can hit safely, not the one you want: a marksman that stays alive wins the fight. In ARAM you'll be in range of the enemy all the time: stand behind your team, and remember you can only shop when you die.

Tips

  • In ARAM you'll be in range of the enemy all the time: stand behind your team, and remember you can only shop when you die.
  • Use Inferno Trigger in every big fight: in this mode there's always another one coming.
  • Don't chase alone: the enemy is always grouped.
  • Pick up health packs between fights: they're your only healing outside of abilities.

Changelog

  1. Guide created for patch 16.19.1.

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