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Talon · Jungle

Talon Safe Play Guide

DefensiveData-drivenHardPatch 16.19.1
536Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide is about playing Talon safely and consistently. Safe jungle means full clears, counter-ganking where the enemy jungler shows up and never contesting an objective without vision or numbers. The kit brings mobility with Noxian Diplomacy.

Strengths

  • Mobility: Noxian Diplomacy lets you reposition, engage or escape.
  • High physical damage: Riot rates it 9/10 in attack.
  • Clear job in the team: clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron.

Weaknesses

  • Fragile: Riot rates it 3/10 in defense.
  • Falls behind if the early ganks fail: every wasted trip is lost farm.

Builds

Defensive build

DefensiveRecommended
Open build

When to use it

Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches

Jungle priorities

StartRed buff

Objectives by priority

  1. 1Voidgrubs
  2. 2Gank mid
  3. 3Rift Herald
  4. 4Scuttle Crab
  5. 5Dragons
  6. 6Baron Nashor
  7. 7Atakhan

Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.

Starting items

Scorchclaw PupHealth Potion

Core items

  1. 1Mercurial Scimitar
  2. 2Maw of Malmortius
  3. 3Death's Dance

Boots

Plated Steelcaps

Situational

Guardian AngelAgainst heavy physical damage.Kaenic RookernAgainst heavy magic damage.Chempunk ChainswordCuts the enemy's healing.Lord Dominik's RegardsAgainst tanky teams.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Resolve

DominationSorceryInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite

Abilities

  • Blade's EndPassiveTalon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
  • QNoxian Diplomacy8/7.5/7/6.5/6s40 mpTalon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.
    Cooldown
    8·7.5·7·6.5·6
    Cost
    40
    Range
    575
    Basic ability — moves you. Keep it to escape unless the kill is certain.
  • WRake9/8.5/8/7.5/7s50/55/60/65/70 mpTalon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
    Cooldown
    9·8.5·8·7.5·7
    Cost
    50·55·60·65·70
    Range
    650
  • EAssassin's PathTalon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
    Range
    725
  • RShadow AssaultUltimate100/80/60s100 mpTalon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.
    Cooldown
    100·80·60
    Cost
    100
    Range
    550
    Ultimate — grants invisibility. Plan your fights around its cooldown.

Strategy

1Safe laning

Safe jungle means full clears, counter-ganking where the enemy jungler shows up and never contesting an objective without vision or numbers. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.

2Surviving fights

In fights, enter after the enemy uses their key crowd control and go for whoever your team can reach with you. Your way out is Noxian Diplomacy: if it's on cooldown, stay further back.

3Positioning and peel

Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses.

4Playing from behind

When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.

Tips

  • Keep Noxian Diplomacy for escaping, not for chasing.
  • Go back when your key abilities are down: a reset costs less than a death.
  • Never be the first to show on the map in the late game.
  • If enemies are missing from the map, back off before they appear.

Matchups

Weak against

  • Bandage Toss (stun) lets Amumu pin Talon down before Noxian Diplomacy gets them out.

  • Jack In The Box (fear) lets Shaco pin Talon down before Noxian Diplomacy gets them out.

  • Ixtal's Impact (stun) lets Skarner pin Talon down before Noxian Diplomacy gets them out.

Changelog

  1. Guide created for patch 16.19.1.

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