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Yorick in ARAM

ARAMData-drivenMediumPatch 16.19.1
1.3KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. ARAM is one lane and constant fights: forget wave management, build for the team fights and remember you can only shop when you die.

Strengths

  • Sustain from Last Rites.
  • Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
  • Eulogy of the Isles gives it a decisive moment in fights.

Weaknesses

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Isolated lane: vulnerable to ganks when you push.

Builds

ARAM build

OffensiveARAM
Open build

When to use it

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

Core items

  1. 1Terminus
  2. 2Lord Dominik's Regards
  3. 3Blade of The Ruined King

Boots

Ionian Boots of Lucidity

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.Chempunk ChainswordCuts the enemy's healing.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Domination

DominationSorceryInspirationResolve
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Mark

Abilities

  • Shepherd of SoulsPassiveThe Cursed Horde: Yorick can summon Mist Walkers to swarm and attack nearby enemies.
  • QLast Rites6/5.5/5/4.5/4s20 mpYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug.
    Cooldown
    6·5.5·5·4.5·4
    Cost
    20
    Basic ability — heals. Time it for the enemy's burst, not for chip damage.
  • WDark Procession20/18/16/14/12s70 mpYorick summons a destructible wall at target location that will block enemy movement.
    Cooldown
    20·18·16·14·12
    Cost
    70
    Range
    600
  • EMourning Mist12/11/10/9/8s50/55/60/65/70 mpYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets.
    Cooldown
    12·11·10·9·8
    Cost
    50·55·60·65·70
    Range
    700
  • REulogy of the IslesUltimate160/130/100s100 mpYorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.
    Cooldown
    160·130·100
    Cost
    100
    Range
    600
    Ultimate — summons units. Plan your fights around its cooldown.

Strategy

1What changes

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.

2Build adjustments

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

3Fighting

In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. ARAM is one lane and constant fights: forget wave management, build for the team fights and remember you can only shop when you die.

Tips

  • ARAM is one lane and constant fights: forget wave management, build for the team fights and remember you can only shop when you die.
  • Use Eulogy of the Isles in every big fight: in this mode there's always another one coming.
  • Don't chase alone: the enemy is always grouped.
  • Pick up health packs between fights: they're your only healing outside of abilities.

Changelog

  1. Guide created for patch 16.19.1.

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