This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. ARAM is one lane and constant fights: forget wave management, build for the team fights and remember you can only shop when you die.
Strengths
- Sustain from Last Rites.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
- Eulogy of the Isles gives it a decisive moment in fights.
Weaknesses
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
ARAM build
When to use it
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Core items
- 1Terminus
- 2Lord Dominik's Regards
- 3Blade of The Ruined King
Boots
Situational
Runes
Primary· Precision













Secondary· Domination









Shards
Summoner spells
Flash
Mark
Abilities
Shepherd of SoulsPassiveThe Cursed Horde: Yorick can summon Mist Walkers to swarm and attack nearby enemies.
QLast Rites6/5.5/5/4.5/4s20 mpYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug.- Cooldown
- 6·5.5·5·4.5·4
- Cost
- 20
WDark Procession20/18/16/14/12s70 mpYorick summons a destructible wall at target location that will block enemy movement.- Cooldown
- 20·18·16·14·12
- Cost
- 70
- Range
- 600
EMourning Mist12/11/10/9/8s50/55/60/65/70 mpYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets.- Cooldown
- 12·11·10·9·8
- Cost
- 50·55·60·65·70
- Range
- 700
REulogy of the IslesUltimate160/130/100s100 mpYorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.- Cooldown
- 160·130·100
- Cost
- 100
- Range
- 600
Strategy
1What changes
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.
2Build adjustments
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
3Fighting
In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. ARAM is one lane and constant fights: forget wave management, build for the team fights and remember you can only shop when you die.
Tips
- ARAM is one lane and constant fights: forget wave management, build for the team fights and remember you can only shop when you die.
- Use Eulogy of the Isles in every big fight: in this mode there's always another one coming.
- Don't chase alone: the enemy is always grouped.
- Pick up health packs between fights: they're your only healing outside of abilities.
Changelog
- Guide created for patch 16.19.1.
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