Mais guias de Nasus
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Introdução
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed.
Pontos fortes
- Fury of the Sands hits several enemies: a strong team fight tool.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
- Fury of the Sands gives it a decisive moment in fights.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Lane buildEquilibradoRecomendadaHow to open: starting items, then the components of Black Cleaver on your first backs, and boots when the lane allows.
- Standard buildEquilibradoAvançadaThe default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Builds
Lane build
Quando usar
How to open: starting items, then the components of Black Cleaver on your first backs, and boots when the lane allows.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Primeiros itens
Itens principais
- 1Cutelo Negro
Botas
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Standard build
Quando usar
The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Lança de Shojin
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Devorador de AlmasPassivaNasus drena a energia espiritual de seu inimigo, acumulando Roubo de Vida adicional.
QAtaque Sifão7.5/6.5/5.5/4.5/3.5s20 mpNasus ataca seu inimigo, causando dano e aumentando o poder do próximo Ataque Sifão se o alvo for abatido.- Tempo de recarga
- 7.5·6.5·5.5·4.5·3.5
- Custo
- 20
- Alcance
- 255
WMurchar15/14/13/12/11s80 mpNasus envelhece um Campeão inimigo, reduzindo a Velocidade de Movimento e de Ataque do alvo ao longo do tempo.- Tempo de recarga
- 15·14·13·12·11
- Custo
- 80
- Alcance
- 700
EFogo Espiritual12s60/70/80/90/100 mpNasus libera uma chama espiritual em um local, causando dano e reduzindo a Armadura dos inimigos que pisarem nela.- Tempo de recarga
- 12
- Custo
- 60·70·80·90·100
- Alcance
- 650
RFúria das AreiasSuprema120/100/80s100 mpNasus libera uma poderosa tempestade de areia que atinge inimigos próximos. Enquanto a tempestade estiver ativa, ele recebe Vida e Alcance de Ataque adicionais, causa dano a inimigos próximos, reduz o Tempo de Recarga de Ataque Sifão e recebe Armadura e Resistência Mágica adicionais.- Tempo de recarga
- 120·100·80
- Custo
- 100
- Alcance
- 400
Estratégia
1Starting and early items
The first items decide how comfortable the lane is. The lane build below lists them with what each one gives you.
- Key early items: Phage and Kindlegem.
2Trading
Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
3Wave management
Freeze the wave near your tower when you're weaker, slow push before a back and crash the wave when you want to roam or take a plate.
4Early objectives
Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed. Your spikes are level 6, when Fury of the Sands comes online, and each completed item: Black Cleaver first, then Trinity Force.
Dicas
- Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Phage is your first purchase that changes the lane: get it early.
- Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.
- Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed.
Confrontos
Forte contra
Nasus starts with 650 health and 34 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Nasus starts with 650 health and 34 armour against Quinn's 565 and 28: the early trades are already won on paper.
Kled looks for fragile targets to jump on; Nasus is built to take hits and makes that dive costly.
Fraco contra
Kennen attacks from 550 units and Nasus from 125, with no dash in the kit to close the gap.
Teemo attacks from 500 units and Nasus from 125, with no dash in the kit to close the gap.
Nasus has to walk up to start a fight, and Body Slam (stun) stops that engage before it lands.
Mudanças
- Guide created for patch 16.19.1.
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